Hi,
I am in the need to control standard and non-standard entity components over the time.
For example, I want to change opacity of few entities over the time with a timer.
To do that I have added component Opacity over the entities I want to change opacity , created a system and registered it.
The system fires update method and inside that I am able to change the opacity, but after few seconds it stops firing.
Once I move the window, the update method fires again for few seconds, then stops.
Any idea on to why?
Any idea what to change in order to have that continuously running?
If that is by deisgn, how can I access components at any time to have those changed when I need to?
I am using Windows, not Volumes or Immersive Spaces.
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Hi,
unable to have Reality View to scale when the window is resized.
Am I missing something or there is a doable way to achieve this?
Is there a way of integrating the RealityKitContent to an app created with Xcode12 using UIKit?
The non AR parts are working ok in VisionOS, the AR parts need to be rewritten in SwiftUI. In order to be able to do so,I need to access the RealityKit content and be able to work it seamlessly with Reality Composer Pro, but unsure how to integrate RealityKitContent is such pre-SwitftUI/VisionOS project. I am using Xcode 15
Thank you.
Topic:
App & System Services
SubTopic:
Core OS
Tags:
visionOS
Reality Composer Pro
iPad and iOS apps on visionOS