I am experiencing the same issue via Unity's ARKit Face Tracking package, Version 3.1.7 - October 20, 2020.
I see this behavior in the float values of the blendshapes, as well as in the default blendshape animation example: The 3D face asset is clearly raising both brows when I raise my Left brow.
Is this a known bug? If so, is there an ETA? Thank you.
Topic:
Spatial Computing
SubTopic:
ARKit
Tags: