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ARKit delegate code broken by Swift 6
I'm porting over some code that uses ARKit to Swift 6 (with Complete Strict Concurrency Checking enabled). Some methods on ARSCNViewDelegate, namely Coordinator.renderer(_:didAdd:for:) among at least one other is causing a consistent crash. On Swift 5 this code works absolutely fine. The above method consistently crashes with _dispatch_assert_queue_fail. My assumption is that in Swift 6 a trap has been inserted by the compiler to validate that my downstream code is running on the main thread. In Implementing a Main Actor Protocol That’s Not @MainActor, Quinn “The Eskimo!” seems to address scenarios of this nature with 3 proposed workarounds yet none of them seem feasible here. For #1, marking ContentView.addPlane(renderer:node:anchor:) nonisolated and using @preconcurrency import ARKit compiles but still crashes :( For #2, applying @preconcurrency to the ARSCNViewDelegate conformance declaration site just yields this warning: @preconcurrency attribute on conformance to 'ARSCNViewDelegate' has no effect For #3, as Quinn recognizes, this is a non-starter as ARSCNViewDelegate is out of our control. The minimal reproducible set of code is below. Simply run the app, scan your camera back and forth across a well lit environment and the app should crash within a few seconds. Switch over to Swift Language Version 5 in build settings, retry and you'll see the current code works fine. import ARKit import SwiftUI struct ContentView: View { @State private var arViewProxy = ARSceneProxy() private let configuration: ARWorldTrackingConfiguration @State private var planeFound = false init() { configuration = ARWorldTrackingConfiguration() configuration.worldAlignment = .gravityAndHeading configuration.planeDetection = [.horizontal] } var body: some View { ARScene(proxy: arViewProxy) .onAddNode { renderer, node, anchor in addPlane(renderer: renderer, node: node, anchor: anchor) } .onAppear { arViewProxy.session.run(configuration) } .onDisappear { arViewProxy.session.pause() } .overlay(alignment: .top) { if !planeFound { Text("Slowly move device horizontally side to side to calibrate") } else { Text("Plane found!") .bold() .foregroundStyle(.green) } } } private func addPlane(renderer: SCNSceneRenderer, node: SCNNode, anchor: ARAnchor) { guard let planeAnchor = anchor as? ARPlaneAnchor, let device = renderer.device, let planeGeometry = ARSCNPlaneGeometry(device: device) else { return } planeFound = true planeGeometry.update(from: planeAnchor.geometry) let material = SCNMaterial() material.isDoubleSided = true material.diffuse.contents = UIColor.white.withAlphaComponent(0.65) planeGeometry.materials = [material] let planeNode = SCNNode(geometry: planeGeometry) node.addChildNode(planeNode) } } struct ARScene { private(set) var onAddNodeAction: ((SCNSceneRenderer, SCNNode, ARAnchor) -> Void)? private let proxy: ARSceneProxy init(proxy: ARSceneProxy) { self.proxy = proxy } func onAddNode( perform action: @escaping (SCNSceneRenderer, SCNNode, ARAnchor) -> Void ) -> Self { var view = self view.onAddNodeAction = action return view } } extension ARScene: UIViewRepresentable { func makeUIView(context: Context) -> ARSCNView { let arView = ARSCNView() arView.delegate = context.coordinator arView.session.delegate = context.coordinator proxy.arView = arView return arView } func updateUIView(_ uiView: ARSCNView, context: Context) { context.coordinator.onAddNodeAction = onAddNodeAction } func makeCoordinator() -> Coordinator { Coordinator() } } extension ARScene { class Coordinator: NSObject, ARSCNViewDelegate, ARSessionDelegate { var onAddNodeAction: ((SCNSceneRenderer, SCNNode, ARAnchor) -> Void)? func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) { onAddNodeAction?(renderer, node, anchor) } } } @MainActor class ARSceneProxy: NSObject, @preconcurrency ARSessionProviding { fileprivate var arView: ARSCNView! @objc dynamic var session: ARSession { arView.session } } Any help is greatly appreciated!
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688
Oct ’24
Xcode 15 Breaks Usage Of TextField.focused()
My usage of TextField.focused() works fine in Xcode 14.3.1 but is broken as of Xcode 15. I first noticed it in the second beta and it's still broken as of the 4th beta. Feedback / OpenRadar # FB12432084 import SwiftUI struct ContentView: View { @State private var text = "" @FocusState var isFocused: Bool var body: some View { ScrollView { TextField("Test", text: $text) .textFieldStyle(.roundedBorder) .focused($isFocused) Text("Text Field Is Focused: \(isFocused.description)") } } }
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1.7k
Feb ’25
iOS 16.0 breaks GeometryReader or UIDevice.orientationDidChangeNotification notifications
In iOS 15.5 the correct GeometryProxy.size.height value is available when a UIDevice.orientationDidChangeNotification is received. In iOS 16.0 the GeometryProxy.size.height value is outdated it (reflects the value before rotation). Expected behavior: iPhone SE (3rd generation) (15.5) Landscape: Height is logged at 375.0. Portrait: Height is logged at 647.0. Actual behavior: iPhone SE (3rd generation) (16.0) Landscape: Height is logged at 647.0. Portrait: Height is logged at 375.0. Feedback FB10448199 import SwiftUI struct ContentView: View {   let orientationDidChangeNotification =     NotificationCenter       .default       .publisher(for: UIDevice.orientationDidChangeNotification)       var body: some View {     GeometryReader { geometryProxy in       Color.clear         .onReceive(orientationDidChangeNotification) { _ in           print(geometryProxy.size.height)         }     }   } }
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1.5k
Oct ’23
Cannot get Xcode 15 structured logging to work
My problem is similar to this post but switching to an iOS 17 simulator does not fix the issue. As far as I know there should be no OS_ACTIVITY_DT_MODE set anywhere in my project but I'm not sure exactly where to check. I've tried in Beta 6 and 7 so far and I've set all of my minimums to iOS 17.
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2.4k
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Sep ’23
ARKit delegate code broken by Swift 6
I'm porting over some code that uses ARKit to Swift 6 (with Complete Strict Concurrency Checking enabled). Some methods on ARSCNViewDelegate, namely Coordinator.renderer(_:didAdd:for:) among at least one other is causing a consistent crash. On Swift 5 this code works absolutely fine. The above method consistently crashes with _dispatch_assert_queue_fail. My assumption is that in Swift 6 a trap has been inserted by the compiler to validate that my downstream code is running on the main thread. In Implementing a Main Actor Protocol That’s Not @MainActor, Quinn “The Eskimo!” seems to address scenarios of this nature with 3 proposed workarounds yet none of them seem feasible here. For #1, marking ContentView.addPlane(renderer:node:anchor:) nonisolated and using @preconcurrency import ARKit compiles but still crashes :( For #2, applying @preconcurrency to the ARSCNViewDelegate conformance declaration site just yields this warning: @preconcurrency attribute on conformance to 'ARSCNViewDelegate' has no effect For #3, as Quinn recognizes, this is a non-starter as ARSCNViewDelegate is out of our control. The minimal reproducible set of code is below. Simply run the app, scan your camera back and forth across a well lit environment and the app should crash within a few seconds. Switch over to Swift Language Version 5 in build settings, retry and you'll see the current code works fine. import ARKit import SwiftUI struct ContentView: View { @State private var arViewProxy = ARSceneProxy() private let configuration: ARWorldTrackingConfiguration @State private var planeFound = false init() { configuration = ARWorldTrackingConfiguration() configuration.worldAlignment = .gravityAndHeading configuration.planeDetection = [.horizontal] } var body: some View { ARScene(proxy: arViewProxy) .onAddNode { renderer, node, anchor in addPlane(renderer: renderer, node: node, anchor: anchor) } .onAppear { arViewProxy.session.run(configuration) } .onDisappear { arViewProxy.session.pause() } .overlay(alignment: .top) { if !planeFound { Text("Slowly move device horizontally side to side to calibrate") } else { Text("Plane found!") .bold() .foregroundStyle(.green) } } } private func addPlane(renderer: SCNSceneRenderer, node: SCNNode, anchor: ARAnchor) { guard let planeAnchor = anchor as? ARPlaneAnchor, let device = renderer.device, let planeGeometry = ARSCNPlaneGeometry(device: device) else { return } planeFound = true planeGeometry.update(from: planeAnchor.geometry) let material = SCNMaterial() material.isDoubleSided = true material.diffuse.contents = UIColor.white.withAlphaComponent(0.65) planeGeometry.materials = [material] let planeNode = SCNNode(geometry: planeGeometry) node.addChildNode(planeNode) } } struct ARScene { private(set) var onAddNodeAction: ((SCNSceneRenderer, SCNNode, ARAnchor) -> Void)? private let proxy: ARSceneProxy init(proxy: ARSceneProxy) { self.proxy = proxy } func onAddNode( perform action: @escaping (SCNSceneRenderer, SCNNode, ARAnchor) -> Void ) -> Self { var view = self view.onAddNodeAction = action return view } } extension ARScene: UIViewRepresentable { func makeUIView(context: Context) -> ARSCNView { let arView = ARSCNView() arView.delegate = context.coordinator arView.session.delegate = context.coordinator proxy.arView = arView return arView } func updateUIView(_ uiView: ARSCNView, context: Context) { context.coordinator.onAddNodeAction = onAddNodeAction } func makeCoordinator() -> Coordinator { Coordinator() } } extension ARScene { class Coordinator: NSObject, ARSCNViewDelegate, ARSessionDelegate { var onAddNodeAction: ((SCNSceneRenderer, SCNNode, ARAnchor) -> Void)? func renderer(_ renderer: SCNSceneRenderer, didAdd node: SCNNode, for anchor: ARAnchor) { onAddNodeAction?(renderer, node, anchor) } } } @MainActor class ARSceneProxy: NSObject, @preconcurrency ARSessionProviding { fileprivate var arView: ARSCNView! @objc dynamic var session: ARSession { arView.session } } Any help is greatly appreciated!
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1
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7
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688
Activity
Oct ’24
Xcode 15 Breaks Usage Of TextField.focused()
My usage of TextField.focused() works fine in Xcode 14.3.1 but is broken as of Xcode 15. I first noticed it in the second beta and it's still broken as of the 4th beta. Feedback / OpenRadar # FB12432084 import SwiftUI struct ContentView: View { @State private var text = "" @FocusState var isFocused: Bool var body: some View { ScrollView { TextField("Test", text: $text) .textFieldStyle(.roundedBorder) .focused($isFocused) Text("Text Field Is Focused: \(isFocused.description)") } } }
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7
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1
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1.7k
Activity
Feb ’25
iOS 16.0 breaks GeometryReader or UIDevice.orientationDidChangeNotification notifications
In iOS 15.5 the correct GeometryProxy.size.height value is available when a UIDevice.orientationDidChangeNotification is received. In iOS 16.0 the GeometryProxy.size.height value is outdated it (reflects the value before rotation). Expected behavior: iPhone SE (3rd generation) (15.5) Landscape: Height is logged at 375.0. Portrait: Height is logged at 647.0. Actual behavior: iPhone SE (3rd generation) (16.0) Landscape: Height is logged at 647.0. Portrait: Height is logged at 375.0. Feedback FB10448199 import SwiftUI struct ContentView: View {   let orientationDidChangeNotification =     NotificationCenter       .default       .publisher(for: UIDevice.orientationDidChangeNotification)       var body: some View {     GeometryReader { geometryProxy in       Color.clear         .onReceive(orientationDidChangeNotification) { _ in           print(geometryProxy.size.height)         }     }   } }
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3
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1.5k
Activity
Oct ’23