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Reply to Could not find a navigation controller for segue. Random Crash for years now...
This is interesting. I have an Application (in the AppStore) that has been round for some time. It has a MapView and when you tap on a button a segue pushes a new view on top of the map view. I've raised the minimum supported OS level from iOS 12 to iOS 13. And now the behaviour has changed such that the view is pushed, displayed and immediately backs itself out... and the action of the button to repeat no longer works. I have changed the iPhone behaviour to now be a popover which is working.
Topic: UI Frameworks SubTopic: UIKit Tags:
Dec ’23
Reply to Xcode 13 on Apple silicon not running app with error A build only device cannot be used to run this target.
I've got the same error. macOS App. and I've tried to build and run on Apple Silicon. I don't see "My Mac" as an option - only "Any Mac (Intel)"... which of course this mac is an M2. the build architectures include Apple Silicon. There must be some setting I have missed. Oh... BTW, I have created a new app from scratch (i.e. built in default) and it builds and runs successfully. So it must be something misconfigured my legacy app.
Jan ’24
Reply to Xcode 13 on Apple silicon not running app with error A build only device cannot be used to run this target.
Posting this again so I can include the image. I think I've found it. Quite possibly my project includes some legacy code or otherwise... i.e. Intel based. I'll have to look into that. under the PRODUCT menu, go down to DESTINATION. I had to change the Destination Architectures to Show Both. After doing this "My Mac (Rosetta)" was then showing back in Product --> Destination from the dropdown menu.
Jan ’24
Reply to How do I implement a volume shutter?
Hmmm, did you every get an answer to this? I've got the exact same question.
Topic: Media Technologies SubTopic: Audio Tags:
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May ’23
Reply to Could not find a navigation controller for segue. Random Crash for years now...
This is interesting. I have an Application (in the AppStore) that has been round for some time. It has a MapView and when you tap on a button a segue pushes a new view on top of the map view. I've raised the minimum supported OS level from iOS 12 to iOS 13. And now the behaviour has changed such that the view is pushed, displayed and immediately backs itself out... and the action of the button to repeat no longer works. I have changed the iPhone behaviour to now be a popover which is working.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Dec ’23
Reply to Xcode 13 on Apple silicon not running app with error A build only device cannot be used to run this target.
I've got the same error. macOS App. and I've tried to build and run on Apple Silicon. I don't see "My Mac" as an option - only "Any Mac (Intel)"... which of course this mac is an M2. the build architectures include Apple Silicon. There must be some setting I have missed. Oh... BTW, I have created a new app from scratch (i.e. built in default) and it builds and runs successfully. So it must be something misconfigured my legacy app.
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Jan ’24
Reply to Xcode 13 on Apple silicon not running app with error A build only device cannot be used to run this target.
Posting this again so I can include the image. I think I've found it. Quite possibly my project includes some legacy code or otherwise... i.e. Intel based. I'll have to look into that. under the PRODUCT menu, go down to DESTINATION. I had to change the Destination Architectures to Show Both. After doing this "My Mac (Rosetta)" was then showing back in Product --> Destination from the dropdown menu.
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Jan ’24
Reply to Warnings - Failed to locate resource
Thank you. I appreciate the responses guys. Confirmation that it isn't something I've missed/done. Feedback is a good idea too. Will do that in the next day or so.
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Dec ’24
Reply to Custom font doesn't appear in Interface Builder
I'm encountering the same issue, though I've never seen the font appear in the font drop down in interface builder. I'm trying to do this for a macOS app. I feel like there is some simple step that has been missed. On the latest distribution of Xcode and latest available macOS... all current in other words. Xcode 16.2
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Jan ’25