We are seeing some unexpected differences in the appearance of our App when run on a real iPhone (iOS 26 final release) compared to iOS 26 simulators in Xcode 26.
Our App run in the iOS 26 simulators (for any iPhone model we try) shows more Liquid Glass effects / artifacts than when run on real devices:
In Light Mode buttons in the top Navigation Bar have a surrounding bubble on the simulators. (See attached screen shots.)
A SwiftUI Picker element shows more elaborate Liquid Glass transition effects.
Also:
some UI elements are positioned differently on the simulators compared to a real device. (See the search field under the header on the attached screen shots.)
The simulators have in the past been very faithful to the real devices.
Is there a setting that controls this behaviour?
For the simulator I have:
macOS 26.0
Xcode Version 26.0 (17A324)
Simulator is iPhone 15 / iOS 26.0 (23A343)
Real device is:
iPhone 16e iOS 26.0 (23A341)
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I am editing my iOS project in Xcode 16 and want to use the "Swift Compiler - Upcoming Features" section of the build settings to selectively enable the new Swift 6 language features.
I have read the instructions for doing this and have dowloaded an Apple sample project and can see that section under the project and target-level Build Settings in the sample project
However, when I open my Xcode project in XCode 16 that section does not appear.
Is there any way for me to influence how Xcode 16 displays the build settings?
In fact, no "Swift Compiler" sections appear at all under my project Build Settings (All | Combined). There is a "User-Defined" section that has the Swift Version, Compilation Mode and Optimization level.
The project itself is several years old and was on a very old project version. I have upgraded my project document format to "Xcode 16" but it made no difference.
I have compared my project and the sample project in a text editor and both seem to have similar structure. I tried removing unused and outdated settings from my project but that also had no effect.
Is there an alternative to deleting my project file and adding the source files to it? I have a large project with multiple targets so that would be something I'd rather not do.
Hi
I'm piloting using Xcode Cloud for my builds. Recently, I inadvertently burned up all my compute hours for the month.
I know I could move to a higher-level plan, but I really want to understand how I can avoid doing this in the future.
I know I can view my usage in App Store Connect but I'm looking for ways to be alerted if my remaining compute hours go below a threshold that gives me time to react.
Questions:
I don't think I got any emails from Apple warning me that my compute hours were near to being used up - should I have received something? I don't see an options for this in the Settings or Usage pages.
I have been using the App Store Connect API and have been going through the API docs trying to find an endpoint that returns the compute hours balance for my account but haven't found one - does one exist?
Thanks,
Dave