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jetsam per-process-limit: New iPhones with 4GB RAM suffer memory crash, iPhone 7 does not
The newer more powerful iOS devices are signaling memory limits where older devices did not. Has any iOS developer written about or confronted this problem? With an iOS SpriteKit game in production that demands a lot of memory (1.5GB) on start up, there have been no memory limit crashes in development (Xcode) and no memory crashes on the same devices running the production app available on the AppStore. Recently, users with iPhone 12, iPhone 12 mini, or other iPhone with 4GB RAM, report crash with error: jetsam per-process-limit, or jetsam mem limit: ActiveHard 2098 MB (fatal) iPhone 7, rated at 2GB RAM, runs the downloaded production app with no problem and no memory warnings in the log. iPhone XR, rated at 3GB RAM, runs the app with no problems. iPhone 12 Pro, rated at 6GB runs the app with no problem.
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Aug ’21