I'm having the same problem running Xcode 12.3 in Mac OS 11.1 on a 16" MacBook Pro (late 2019). After running a SwiftUI preview, or running an app in an iOS simulator, audio from other apps plays with a horrible stutter. For example, the audio track of a YouTube video playing through Safari, or a song playing in Apple Music. Whether it's going directly through the Mac speakers or through the headphone jack to my external speakers, the sound is unlistenable. I have tried suggestions I've seen online to change the Simulator's audio input and output settings in the I/O menu, and I've tried killing CoreAudio. None of these suggestions has fixed the problem. It obviously makes one's workflow much more difficult if you're trying to follow along with a tutorial video, something I've found myself needing to do a lot to learn SwiftUI development.
Topic:
App & System Services
SubTopic:
Core OS
Tags: