Post

Replies

Boosts

Views

Activity

Apple.PHASE Unity Plug-in as AVAudioNode
Hi, my name is Jakob, we are working on sound creation apps with a visual and spatial approach in Unity. For iOS, we are using the "Unity as a library"-approach, so we have a native app part which is written in Swift and access to the AVAudioSession. Everything works great, except for one feature: We want to send the audio data generated with our app as binaural mix to another host app. To do so, we need to feed that data into an AVAudioUnit in our native iOS app. There are different approaches and we keep on making research and working on solutions. Could your new native spatial audio Unity plug-in Apple.PHASE might be a direct bridge feeding an AVAudioNode and combine the needs in between music and spatial audio content creators. Thanks a lot in advance & all the best!
0
0
1.6k
Sep ’22
Apple.PHASE Unity Plug-in as AVAudioNode
Hi, my name is Jakob, we are working on sound creation apps with a visual and spatial approach in Unity. For iOS, we are using the "Unity as a library"-approach, so we have a native app part which is written in Swift and access to the AVAudioSession. Everything works great, except for one feature: We want to send the audio data generated with our app as binaural mix to another host app. To do so, we need to feed that data into an AVAudioUnit in our native iOS app. There are different approaches and we keep on making research and working on solutions. Could your new native spatial audio Unity plug-in Apple.PHASE might be a direct bridge feeding an AVAudioNode and combine the needs in between music and spatial audio content creators. Thanks a lot in advance & all the best!
Replies
0
Boosts
0
Views
1.6k
Activity
Sep ’22