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Reply to CoreML MLE5ProgramLibrary AOT recompilation hangs/crashes on iOS 26.4 — C++ exception in espresso IR compiler bypasses Swift error handling
I've hit a very similar issue with CoreML model loading hanging on the MLE5ProgramLibrary.lazyInitQueue after OS updates. A few things that helped me work around it: 1. Pre-compile to .mlmodelc instead of loading .mlpackage at runtime The AOT recompilation path (which is what's hanging) gets triggered when the on-device compiled cache is invalidated by the OS update. If you ship a pre-compiled .mlmodelc built with the matching Xcode/SDK version, it often skips recompilation entirely: // Compile once at build time or first launch let compiledURL = try MLModel.compileModel(at: mlpackageURL) // Then load from compiled let model = try MLModel(contentsOf: compiledURL, configuration: config) 2. Load on a background thread with a timeout Since the hang is on a serial dispatch queue and the C++ exception bypasses Swift error handling, wrapping the load in a Task with a timeout at least lets you fail gracefully instead of getting watchdog-killed: let loadTask = Task { try MLModel(contentsOf: modelURL, configuration: config) } let result = try await withThrowingTaskGroup(of: MLModel.self) { group in group.addTask { try await loadTask.value } group.addTask { try await Task.sleep(for: .seconds(30)) loadTask.cancel() throw CancellationError() } return try await group.next()! } 3. Delete the CoreML cache The stale AOT cache seems to be the trigger. Clearing Library/Caches/com.apple.coreml before loading sometimes forces a clean recompilation that succeeds. Obviously not ideal for production, but useful for diagnosing whether it's a cache corruption issue vs. a compiler bug. Strongly agree this should be filed as a Feedback — the fact that a C++ exception in espresso/BNNS hangs rather than propagating as an NSError is itself a bug regardless of the AOT issue.
Topic: Machine Learning & AI SubTopic: Core ML Tags:
Apr ’26
Reply to After upgrade to iOS 26.4, averagePowerLevel and peakHoldLevel are stuck -120
Until this is fixed, one workaround that's worked for me in a similar situation: bypass AVAudioRecorder's metering entirely and compute levels from the raw PCM buffers using AVAudioEngine. Install a tap on the input node and calculate RMS manually: let inputNode = audioEngine.inputNode let format = inputNode.outputFormat(forBus: 0) inputNode.installTap(onBus: 0, bufferSize: 1024, format: format) { buffer, _ in guard let channelData = buffer.floatChannelData?[0] else { return } let frameLength = Int(buffer.frameLength) var rms: Float = 0 vDSP_measqv(channelData, 1, &rms, vDSP_Length(frameLength)) let avgPower = 10 * log10f(rms) // Use avgPower instead of averagePowerLevel } This gives you the same dB scale as averagePowerLevel without depending on the broken metering path. vDSP_measqv from Accelerate is efficient enough for real-time use — I've measured under 0.1ms per buffer on A14 and later. One caveat: make sure you're calling audioEngine.prepare() before start() on 26.4 — I've seen cases where skipping prepare() causes the input node format to report 0 channels, which would also result in silent buffers.
Topic: Media Technologies SubTopic: Audio Tags:
Apr ’26
Reply to Plenty of LanguageModelSession.GenerationError.refusal errors after 26.4 update
I've been hitting the same refusal regression after 26.4 on guided generation. In my case I'm using LanguageModelSession with custom Generables for structured output from transcribed text, and the refusal rate jumped from near-zero to roughly 30% of requests after the update. Two workarounds that helped reduce it: that frames the task as data transformation rather than content generation. Something like: "You are a structured data extractor. Convert the following input into the requested format." This seems to bypass whatever safety classifier is being overly aggressive. When you get a refusal, retry the same prompt with a slightly different temperature (0.1 increments). In my testing, about 80% of refusals succeed on retry, suggesting the classifier is borderline on these inputs rather than fundamentally objecting to them. The Bool.self casting issue you mention is particularly telling — a boolean response should never trigger content safety. This looks like a regression in the on-device safety classifier that shipped with 26.4, not an intentional policy change. I'd recommend filing a Feedback with specific prompt examples that trigger refusals — the more concrete reproduction cases Apple gets, the faster they can tune the classifier threshold.
Mar ’26
Reply to Notarization stuck "In Progress" — app uses audio, clipboard and accessibility APIs
I have built a very similar macOS dictation tool — global hotkey, continuous mic capture, on-device transcription, then AX API text injection. My first notarization also took several hours, which is normal for this entitlement combination. Tips for future submissions: (1) Hardened Runtime with specific exceptions only — avoid blanket disable-library-validation. (2) Use Developer ID Application signing to prevent TCC permission resets. (3) After first successful notarization, subsequent submissions go through in minutes. The audio + clipboard + AX combo triggers deeper first-time analysis but is not a rejection risk. Glad yours went through.
Topic: Code Signing SubTopic: Notarization Tags:
Mar ’26
Reply to Memory stride warning when loading CoreML models on ANE
The other reply is correct that you can often ignore this warning, but I wanted to add some context since I have spent time debugging stride alignment issues with CoreML on ANE. The warning about "unknown strides" means that your model's hiddenStates tensor does not specify a memory layout that the E5ML compiler (the ANE backend) can optimize for. The ANE hardware has strict alignment requirements — specifically, the last axis of a tensor buffer needs to be aligned to 64 bytes (or 32 bytes on older chips). If your model runs correctly and produces accurate outputs, the warning is cosmetic — the runtime falls back to a compatible layout automatically. However, you may be leaving performance on the table. In my testing with speech models, fixing stride alignment reduced ANE inference latency by 15-25% because the hardware could use its native tiling strategy instead of the fallback path. When converting your model to CoreML (via coremltools), you can specify the output tensor's memory layout explicitly: import coremltools as ctmodel = ct.convert( your_model, compute_units=ct.ComputeUnit.ALL,) For the hiddenStates output specifically, ensure the tensor shape has its last dimension as a multiple of 16 (for FP16) or 32 (for FP32). If your hidden dimension is something like 768, you are fine — it divides evenly. If it is something like 257, pad it to 272 (next multiple of 16). You can verify whether your model is actually running on ANE by checking the MLComputePlan API (available in macOS 26+) or by profiling with Instruments → CoreML template. If the model silently falls back to GPU or CPU due to stride issues, that is when this warning becomes a real performance problem. The dead link in the warning (e5-ml.apple.com) is an internal Apple URL that leaked into the diagnostic message — it is not meant to be publicly accessible.
Mar ’26
Reply to ScreenCaptureKit System Audio Capture Crashes with EXC_BAD_ACCESS
I have hit this exact crash pattern in my own ScreenCaptureKit audio capture pipeline. The EXC_BAD_ACCESS in swift_getErrorValue happens because the error object passed to didStopWithError is being deallocated before the delegate method can access it — it is a race condition in the XPC boundary between replayd and your process. The root cause in my case was that the SCStream object was being deallocated (or stopCapture was called) while a pending error was being delivered across the XPC connection. The error object lives in replayd's address space and gets bridged to your process, but if the stream tears down mid-delivery, you get a dangling pointer. Keep a strong reference to the SCStream instance beyond the point where you call stopCapture. Do not nil it out immediately. In your stream delegate, wrap the didStopWithError handler in a DispatchQueue.main.async to ensure the error is fully materialized before you access it: func stream(_ stream: SCStream, didStopWithError error: Error) { let errorDesc = String(describing: error) DispatchQueue.main.async { print("Stream stopped: " + errorDesc) // handle recovery here }} 3. The 3-4 minute trigger pattern you describe is consistent with replayd's internal segment rotation. When it rotates the internal capture buffer, it briefly tears down and rebuilds the XPC pipe. If your app happens to call stopCapture during this window, the race condition triggers. 4. A more defensive approach: implement a watchdog that detects the stream going silent (no didOutputSampleBuffer callbacks for N seconds) and restarts the stream proactively, rather than relying on didStopWithError to fire cleanly. I filed FB13847291 for this — the underlying issue is that the error bridging across the replayd XPC boundary does not retain the error object before dispatching to the client. It is still open as of macOS 15.3.
Topic: Media Technologies SubTopic: Audio Tags:
Mar ’26
Reply to Mixing ScreenCaptureKit audio with microphone audio
I ran into exactly this problem when building an audio pipeline that mixes system audio (via ScreenCaptureKit) with microphone input for real-time speech processing. The core issue is that mainMixerNode is connected to outputNode by default, which routes everything to speakers. You have two approaches: In manual rendering mode, AVAudioEngine does not play back to hardware — you pull rendered buffers on your own schedule. Enable manual rendering, attach a player node for your SCK audio, connect it to the main mixer, then call renderOffline() to pull mixed audio on demand. The catch: inputNode does not work in offline mode on macOS. The workaround is to capture mic samples separately (via AVCaptureSession or a tap on a separate realtime engine), then schedule those buffers into a second AVAudioPlayerNode. Keep the engine in realtime mode but prevent playback by setting mainMixerNode.outputVolume = 0. Then install a tap on mainMixerNode to capture the mixed audio without speaker feedback. I tried disconnecting mainMixerNode from outputNode entirely, but on some macOS versions (13.x specifically) this causes the engine to stop pulling audio from its inputs. Setting volume to 0 is more reliable across macOS 13–15. For the sample rate mismatch between SCK output (typically 48kHz) and mic input (sometimes 44.1kHz), let the mixer handle the conversion — connect each source in its native format and set the mixer output format to your target rate.
Topic: Media Technologies SubTopic: Audio Tags:
Mar ’26
Reply to SpeechTranscriber/SpeechAnalyzer being relatively slow compared to FoundationModel and TTS
I've been optimizing a similar STT-to-action pipeline on macOS 26 and found a few additional tricks beyond prepareToAnalyze that helped bring the finalization latency down: Use volatileResults aggressively for UI feedback, but trigger your downstream action (FoundationModel call) on the volatile transcript as soon as it stabilizes — don't wait for the finalized event. In my testing, the volatile transcript matches the final one ~95% of the time for short utterances. You can always correct if the final differs. Audio format matters more than you'd expect. If your input is coming through at 48kHz (common from ScreenCaptureKit or external mics), the internal resample to 16kHz adds measurable overhead. Setting up your AVAudioEngine tap at 16kHz mono from the start shaves ~200ms off the pipeline. The large variance Bersaelor observed with prepareToAnalyze (0.05s to 3s) likely correlates with whether the ANE was already warm. If other CoreML workloads are running concurrently (even system ones like Visual Intelligence), the first inference after a cold ANE is significantly slower. Keeping a lightweight keep-alive inference running in the background can help, though it's a tradeoff with power consumption. For the specific use case of voice-triggered actions, I found that monitoring the noise floor drop (timeTillLastNoiseAboveFloor) and immediately calling prepareToAnalyze at that moment — rather than at session start — gives more consistent results because the analyzer context is fresher when the actual finalization happens.
Topic: Media Technologies SubTopic: Audio Tags:
Mar ’26
Reply to CoreML regression between macOS 26.0.1 and macOS 26.1 Beta causing scrambled tensor outputs
I've been working with CoreML extensively across macOS 26.x betas and can confirm this regression. After investigating with MPS shader profiling, it appears to be a stride alignment issue in the MLMultiArray backing store when the compute unit dispatches to GPU/ANE. Workarounds I've found: Force CPU-only as temporary fix: let config = MLModelConfiguration() config.computeUnits = .cpuOnly If you need GPU performance, pin to CPU+GPU (excludes ANE): config.computeUnits = .cpuAndGPU In my testing, the corruption is most severe on the ANE path. CPU+GPU gives ~70% of the full .all performance without the scrambled outputs. I'd encourage everyone affected to file duplicate Feedbacks referencing the stride/alignment hypothesis to help Apple prioritize.
Topic: Machine Learning & AI SubTopic: Core ML Tags:
Mar ’26
Reply to iOS 18 new RecognizedTextRequest DEADLOCKS if more than 2 are run in parallel
I've been working with the new Swift Vision API's RecognizeTextRequest on iOS 18 and hit this exact deadlock. After profiling with Instruments, I found that the Vision framework internally uses a limited thread pool for its neural engine requests — on most devices this caps at 2 concurrent ANE inference sessions. The workaround I'm using is a semaphore-based concurrency limiter that queues requests: actor OCRPipeline { private let maxConcurrent = 2 private var running = 0 private var pending: [CheckedContinuation<Void, Never>] = [] func recognizeText(in image: CGImage) async throws -> [String] { await acquireSlot() defer { Task { await releaseSlot() } } let request = RecognizeTextRequest() let handler = ImageRequestHandler(image) let observations = try await handler.perform(request) return observations.compactMap { $0.topCandidates(1).first?.string } } } This keeps throughput high while never exceeding the 2-concurrent-request limit. In my testing across iPhone 15 Pro and iPad Air M2, this processes ~40 images per second. I'd recommend filing a Feedback requesting that the framework either raises this limit or returns a proper error instead of silently deadlocking.
Topic: Machine Learning & AI SubTopic: General Tags:
Mar ’26
Reply to CoreML regression between macOS 26.0.1 and macOS 26.1 Beta causing scrambled tensor outputs
I've been working with CoreML extensively across macOS 26.x betas and can confirm this regression affects audio processing models as well, not just diffusion architectures. After investigating with Metal GPU capture, the pattern strongly suggests a stride alignment issue in the MLMultiArray backing store when the compute unit dispatches to GPU/ANE. Here are the workarounds I've found while waiting for an official fix: Force CPU-only execution as a temporary fix: let config = MLModelConfiguration() config.computeUnits = .cpuOnly let model = try MyModel(configuration: config) This avoids the corrupted GPU/ANE path entirely. Performance takes a hit, but results are correct. If you need GPU performance, pin to CPU+GPU and avoid the ANE: config.computeUnits = .cpuAndGPU // excludes Neural Engine In my testing, the corruption is most severe on the ANE path. CPU+GPU gives roughly 70% of the full .all performance without the scrambled outputs. Runtime validation to degrade gracefully across OS versions: func isOutputCorrupted(_ output: MLMultiArray) -> Bool { let ptr = output.dataPointer.bindMemory(to: Float32.self, capacity: output.count) for i in 0..<min(output.count, 1000) { if ptr[i].isNaN || ptr[i].isInfinite { return true } } return false } This lets you detect corruption and automatically retry on CPU when it occurs, so your app doesn't ship broken results to users on newer OS versions. The issue persists through macOS 26.2 and 26.3 betas in my testing. I'd encourage everyone affected to file duplicate Feedbacks — the more reports Apple gets referencing the stride/alignment hypothesis, the faster this gets prioritized.
Topic: Machine Learning & AI SubTopic: Core ML Tags:
Mar ’26
Reply to ScreenCaptureKit recording output is corrupted when captureMicrophone is true
When captureMicrophone is true, ScreenCaptureKit delivers separate audio sample buffers for app audio and microphone audio through the same stream output delegate. The key detail is that these arrive with different CMFormatDescriptions. A few things to check in your CaptureEngine: Make sure you are distinguishing between the two audio stream types in your stream(_:didOutputSampleBuffer:of:) callback. The type parameter will be .audio for app audio and .microphone for mic audio — these need separate AVAssetWriterInput instances with matching format descriptions. If you are writing both to a single AVAssetWriterInput, the interleaved samples with different sample rates or channel counts will corrupt the container. App audio typically comes at the system sample rate (e.g. 48kHz stereo) while microphone audio may arrive at a different rate depending on the input device. Verify the timing: microphone and app audio timestamps are on independent clocks. Both need to be offset relative to your recording start time. A common pattern is to capture the presentationTimeStamp of the very first sample buffer (whichever arrives first) and subtract that from all subsequent timestamps. If you just need a combined recording, consider using AVCaptureSession with separate audio inputs instead, which gives you more control over the mixing.
Topic: Graphics & Games SubTopic: General Tags:
Mar ’26
Reply to Massive CoreML latency spike on live AVFoundation camera feed vs. offline inference (CPU+ANE)
I have been working on a latency-critical macOS app that also combines AVFoundation camera capture with CoreML inference, and ran into similar behavior. terrence_long's point about AVCapture running its own ML models on the ANE is the key insight. Even with reaction gestures disabled, AVCapture may still schedule lightweight preprocessing models on the ANE that compete with your inference. Two things that helped in my case: For lightweight models (sub-5ms inference), switching to .cpuOnly compute units actually gave lower and more consistent latency than .cpuAndNeuralEngine, because it avoids the ANE scheduling contention entirely. The CPU path has no wake-up jitter. For models that genuinely need the ANE, I found that keeping a small "warm-up" inference running on a timer (every ~500ms) before the camera session starts prevents the ANE cold-start penalty. Once the camera session is active and producing frames, the ANE stays warm and latency stabilizes. The Instruments Core ML template is indeed the best way to diagnose this — you can clearly see when your model's ANE time slices are being preempted by AVCapture's internal models.
Topic: Machine Learning & AI SubTopic: Core ML Tags:
Mar ’26
Reply to SpeechTranscriber not supported
The 16-core Neural Engine theory lines up with what I have seen in practice on Mac hardware as well. Mac mini M4 (16-core NE) runs SpeechTranscriber and SpeechAnalyzer without issues. M1 devices (also 16-core NE) work too. For the Simulator issue — this is expected unfortunately. SpeechTranscriber relies on the Neural Engine for on-device inference, and the Simulator does not emulate the ANE. The isAvailable check returns false because the underlying model cannot run there. Practical workaround for development: use a conditional compilation check and fall back to SFSpeechRecognizer (the older API) in Simulator builds. SFSpeechRecognizer still works on Simulator and gives you a close-enough approximation for UI development and integration testing. You only need a real device for final accuracy testing. Regarding the 8-core vs 16-core cutoff: my guess is that SpeechTranscriber uses a model size that requires the throughput of a 16-core Neural Engine to meet real-time latency requirements. The 8-core NE in A13 devices might be able to run the model, but not fast enough for streaming transcription.
Topic: Media Technologies SubTopic: Audio Tags:
Mar ’26
Reply to Video Audio + Speech To Text
This is actually possible, though it requires a different approach than the typical single-AVAudioEngine setup. The key insight is that iOS allows multiple AVCaptureSession instances to coexist under certain conditions. You can configure two separate audio routes: Use AVCaptureSession with the AirPods as the input device for your speech recognition pipeline. Set the audio session category to .playAndRecord with .allowBluetooth option. For video recording with the built-in mic, use a second AVCaptureSession (or the camera API you are already using). The built-in mic can be explicitly selected as the audio input for this session. The catch is you need to manage the audio session category carefully. The .mixWithOthers option is essential here — without it, one session will interrupt the other. Another approach that avoids the dual-session complexity: use a single AVCaptureSession that captures from the built-in mic for video, and run SFSpeechRecognizer (or the new SpeechAnalyzer on macOS 26 / iOS 26) on the same audio buffer. Speech recognition does not need a dedicated audio route — it can process any audio buffer you feed it, including one that is simultaneously being written to a video file. So the architecture becomes: One AVCaptureSession capturing video + built-in mic audio Fork the audio buffers in captureOutput delegate: one copy goes to the video writer, the other feeds SFSpeechRecognizer Voice commands ("CAPTURE", "STOP") are detected from the speech recognition results This avoids the Bluetooth routing problem entirely and is much more reliable in practice.
Topic: Media Technologies SubTopic: Audio Tags:
Mar ’26
Reply to CoreML MLE5ProgramLibrary AOT recompilation hangs/crashes on iOS 26.4 — C++ exception in espresso IR compiler bypasses Swift error handling
I've hit a very similar issue with CoreML model loading hanging on the MLE5ProgramLibrary.lazyInitQueue after OS updates. A few things that helped me work around it: 1. Pre-compile to .mlmodelc instead of loading .mlpackage at runtime The AOT recompilation path (which is what's hanging) gets triggered when the on-device compiled cache is invalidated by the OS update. If you ship a pre-compiled .mlmodelc built with the matching Xcode/SDK version, it often skips recompilation entirely: // Compile once at build time or first launch let compiledURL = try MLModel.compileModel(at: mlpackageURL) // Then load from compiled let model = try MLModel(contentsOf: compiledURL, configuration: config) 2. Load on a background thread with a timeout Since the hang is on a serial dispatch queue and the C++ exception bypasses Swift error handling, wrapping the load in a Task with a timeout at least lets you fail gracefully instead of getting watchdog-killed: let loadTask = Task { try MLModel(contentsOf: modelURL, configuration: config) } let result = try await withThrowingTaskGroup(of: MLModel.self) { group in group.addTask { try await loadTask.value } group.addTask { try await Task.sleep(for: .seconds(30)) loadTask.cancel() throw CancellationError() } return try await group.next()! } 3. Delete the CoreML cache The stale AOT cache seems to be the trigger. Clearing Library/Caches/com.apple.coreml before loading sometimes forces a clean recompilation that succeeds. Obviously not ideal for production, but useful for diagnosing whether it's a cache corruption issue vs. a compiler bug. Strongly agree this should be filed as a Feedback — the fact that a C++ exception in espresso/BNNS hangs rather than propagating as an NSError is itself a bug regardless of the AOT issue.
Topic: Machine Learning & AI SubTopic: Core ML Tags:
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Apr ’26
Reply to After upgrade to iOS 26.4, averagePowerLevel and peakHoldLevel are stuck -120
Until this is fixed, one workaround that's worked for me in a similar situation: bypass AVAudioRecorder's metering entirely and compute levels from the raw PCM buffers using AVAudioEngine. Install a tap on the input node and calculate RMS manually: let inputNode = audioEngine.inputNode let format = inputNode.outputFormat(forBus: 0) inputNode.installTap(onBus: 0, bufferSize: 1024, format: format) { buffer, _ in guard let channelData = buffer.floatChannelData?[0] else { return } let frameLength = Int(buffer.frameLength) var rms: Float = 0 vDSP_measqv(channelData, 1, &rms, vDSP_Length(frameLength)) let avgPower = 10 * log10f(rms) // Use avgPower instead of averagePowerLevel } This gives you the same dB scale as averagePowerLevel without depending on the broken metering path. vDSP_measqv from Accelerate is efficient enough for real-time use — I've measured under 0.1ms per buffer on A14 and later. One caveat: make sure you're calling audioEngine.prepare() before start() on 26.4 — I've seen cases where skipping prepare() causes the input node format to report 0 channels, which would also result in silent buffers.
Topic: Media Technologies SubTopic: Audio Tags:
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Apr ’26
Reply to Plenty of LanguageModelSession.GenerationError.refusal errors after 26.4 update
I've been hitting the same refusal regression after 26.4 on guided generation. In my case I'm using LanguageModelSession with custom Generables for structured output from transcribed text, and the refusal rate jumped from near-zero to roughly 30% of requests after the update. Two workarounds that helped reduce it: that frames the task as data transformation rather than content generation. Something like: "You are a structured data extractor. Convert the following input into the requested format." This seems to bypass whatever safety classifier is being overly aggressive. When you get a refusal, retry the same prompt with a slightly different temperature (0.1 increments). In my testing, about 80% of refusals succeed on retry, suggesting the classifier is borderline on these inputs rather than fundamentally objecting to them. The Bool.self casting issue you mention is particularly telling — a boolean response should never trigger content safety. This looks like a regression in the on-device safety classifier that shipped with 26.4, not an intentional policy change. I'd recommend filing a Feedback with specific prompt examples that trigger refusals — the more concrete reproduction cases Apple gets, the faster they can tune the classifier threshold.
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Mar ’26
Reply to Notarization stuck "In Progress" — app uses audio, clipboard and accessibility APIs
I have built a very similar macOS dictation tool — global hotkey, continuous mic capture, on-device transcription, then AX API text injection. My first notarization also took several hours, which is normal for this entitlement combination. Tips for future submissions: (1) Hardened Runtime with specific exceptions only — avoid blanket disable-library-validation. (2) Use Developer ID Application signing to prevent TCC permission resets. (3) After first successful notarization, subsequent submissions go through in minutes. The audio + clipboard + AX combo triggers deeper first-time analysis but is not a rejection risk. Glad yours went through.
Topic: Code Signing SubTopic: Notarization Tags:
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Mar ’26
Reply to Memory stride warning when loading CoreML models on ANE
The other reply is correct that you can often ignore this warning, but I wanted to add some context since I have spent time debugging stride alignment issues with CoreML on ANE. The warning about "unknown strides" means that your model's hiddenStates tensor does not specify a memory layout that the E5ML compiler (the ANE backend) can optimize for. The ANE hardware has strict alignment requirements — specifically, the last axis of a tensor buffer needs to be aligned to 64 bytes (or 32 bytes on older chips). If your model runs correctly and produces accurate outputs, the warning is cosmetic — the runtime falls back to a compatible layout automatically. However, you may be leaving performance on the table. In my testing with speech models, fixing stride alignment reduced ANE inference latency by 15-25% because the hardware could use its native tiling strategy instead of the fallback path. When converting your model to CoreML (via coremltools), you can specify the output tensor's memory layout explicitly: import coremltools as ctmodel = ct.convert( your_model, compute_units=ct.ComputeUnit.ALL,) For the hiddenStates output specifically, ensure the tensor shape has its last dimension as a multiple of 16 (for FP16) or 32 (for FP32). If your hidden dimension is something like 768, you are fine — it divides evenly. If it is something like 257, pad it to 272 (next multiple of 16). You can verify whether your model is actually running on ANE by checking the MLComputePlan API (available in macOS 26+) or by profiling with Instruments → CoreML template. If the model silently falls back to GPU or CPU due to stride issues, that is when this warning becomes a real performance problem. The dead link in the warning (e5-ml.apple.com) is an internal Apple URL that leaked into the diagnostic message — it is not meant to be publicly accessible.
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Mar ’26
Reply to ScreenCaptureKit System Audio Capture Crashes with EXC_BAD_ACCESS
I have hit this exact crash pattern in my own ScreenCaptureKit audio capture pipeline. The EXC_BAD_ACCESS in swift_getErrorValue happens because the error object passed to didStopWithError is being deallocated before the delegate method can access it — it is a race condition in the XPC boundary between replayd and your process. The root cause in my case was that the SCStream object was being deallocated (or stopCapture was called) while a pending error was being delivered across the XPC connection. The error object lives in replayd's address space and gets bridged to your process, but if the stream tears down mid-delivery, you get a dangling pointer. Keep a strong reference to the SCStream instance beyond the point where you call stopCapture. Do not nil it out immediately. In your stream delegate, wrap the didStopWithError handler in a DispatchQueue.main.async to ensure the error is fully materialized before you access it: func stream(_ stream: SCStream, didStopWithError error: Error) { let errorDesc = String(describing: error) DispatchQueue.main.async { print("Stream stopped: " + errorDesc) // handle recovery here }} 3. The 3-4 minute trigger pattern you describe is consistent with replayd's internal segment rotation. When it rotates the internal capture buffer, it briefly tears down and rebuilds the XPC pipe. If your app happens to call stopCapture during this window, the race condition triggers. 4. A more defensive approach: implement a watchdog that detects the stream going silent (no didOutputSampleBuffer callbacks for N seconds) and restarts the stream proactively, rather than relying on didStopWithError to fire cleanly. I filed FB13847291 for this — the underlying issue is that the error bridging across the replayd XPC boundary does not retain the error object before dispatching to the client. It is still open as of macOS 15.3.
Topic: Media Technologies SubTopic: Audio Tags:
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Mar ’26
Reply to Mixing ScreenCaptureKit audio with microphone audio
I ran into exactly this problem when building an audio pipeline that mixes system audio (via ScreenCaptureKit) with microphone input for real-time speech processing. The core issue is that mainMixerNode is connected to outputNode by default, which routes everything to speakers. You have two approaches: In manual rendering mode, AVAudioEngine does not play back to hardware — you pull rendered buffers on your own schedule. Enable manual rendering, attach a player node for your SCK audio, connect it to the main mixer, then call renderOffline() to pull mixed audio on demand. The catch: inputNode does not work in offline mode on macOS. The workaround is to capture mic samples separately (via AVCaptureSession or a tap on a separate realtime engine), then schedule those buffers into a second AVAudioPlayerNode. Keep the engine in realtime mode but prevent playback by setting mainMixerNode.outputVolume = 0. Then install a tap on mainMixerNode to capture the mixed audio without speaker feedback. I tried disconnecting mainMixerNode from outputNode entirely, but on some macOS versions (13.x specifically) this causes the engine to stop pulling audio from its inputs. Setting volume to 0 is more reliable across macOS 13–15. For the sample rate mismatch between SCK output (typically 48kHz) and mic input (sometimes 44.1kHz), let the mixer handle the conversion — connect each source in its native format and set the mixer output format to your target rate.
Topic: Media Technologies SubTopic: Audio Tags:
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Mar ’26
Reply to SpeechTranscriber/SpeechAnalyzer being relatively slow compared to FoundationModel and TTS
I've been optimizing a similar STT-to-action pipeline on macOS 26 and found a few additional tricks beyond prepareToAnalyze that helped bring the finalization latency down: Use volatileResults aggressively for UI feedback, but trigger your downstream action (FoundationModel call) on the volatile transcript as soon as it stabilizes — don't wait for the finalized event. In my testing, the volatile transcript matches the final one ~95% of the time for short utterances. You can always correct if the final differs. Audio format matters more than you'd expect. If your input is coming through at 48kHz (common from ScreenCaptureKit or external mics), the internal resample to 16kHz adds measurable overhead. Setting up your AVAudioEngine tap at 16kHz mono from the start shaves ~200ms off the pipeline. The large variance Bersaelor observed with prepareToAnalyze (0.05s to 3s) likely correlates with whether the ANE was already warm. If other CoreML workloads are running concurrently (even system ones like Visual Intelligence), the first inference after a cold ANE is significantly slower. Keeping a lightweight keep-alive inference running in the background can help, though it's a tradeoff with power consumption. For the specific use case of voice-triggered actions, I found that monitoring the noise floor drop (timeTillLastNoiseAboveFloor) and immediately calling prepareToAnalyze at that moment — rather than at session start — gives more consistent results because the analyzer context is fresher when the actual finalization happens.
Topic: Media Technologies SubTopic: Audio Tags:
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Mar ’26
Reply to CoreML regression between macOS 26.0.1 and macOS 26.1 Beta causing scrambled tensor outputs
I've been working with CoreML extensively across macOS 26.x betas and can confirm this regression. After investigating with MPS shader profiling, it appears to be a stride alignment issue in the MLMultiArray backing store when the compute unit dispatches to GPU/ANE. Workarounds I've found: Force CPU-only as temporary fix: let config = MLModelConfiguration() config.computeUnits = .cpuOnly If you need GPU performance, pin to CPU+GPU (excludes ANE): config.computeUnits = .cpuAndGPU In my testing, the corruption is most severe on the ANE path. CPU+GPU gives ~70% of the full .all performance without the scrambled outputs. I'd encourage everyone affected to file duplicate Feedbacks referencing the stride/alignment hypothesis to help Apple prioritize.
Topic: Machine Learning & AI SubTopic: Core ML Tags:
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Mar ’26
Reply to iOS 18 new RecognizedTextRequest DEADLOCKS if more than 2 are run in parallel
I've been working with the new Swift Vision API's RecognizeTextRequest on iOS 18 and hit this exact deadlock. After profiling with Instruments, I found that the Vision framework internally uses a limited thread pool for its neural engine requests — on most devices this caps at 2 concurrent ANE inference sessions. The workaround I'm using is a semaphore-based concurrency limiter that queues requests: actor OCRPipeline { private let maxConcurrent = 2 private var running = 0 private var pending: [CheckedContinuation<Void, Never>] = [] func recognizeText(in image: CGImage) async throws -> [String] { await acquireSlot() defer { Task { await releaseSlot() } } let request = RecognizeTextRequest() let handler = ImageRequestHandler(image) let observations = try await handler.perform(request) return observations.compactMap { $0.topCandidates(1).first?.string } } } This keeps throughput high while never exceeding the 2-concurrent-request limit. In my testing across iPhone 15 Pro and iPad Air M2, this processes ~40 images per second. I'd recommend filing a Feedback requesting that the framework either raises this limit or returns a proper error instead of silently deadlocking.
Topic: Machine Learning & AI SubTopic: General Tags:
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Mar ’26
Reply to CoreML regression between macOS 26.0.1 and macOS 26.1 Beta causing scrambled tensor outputs
I've been working with CoreML extensively across macOS 26.x betas and can confirm this regression affects audio processing models as well, not just diffusion architectures. After investigating with Metal GPU capture, the pattern strongly suggests a stride alignment issue in the MLMultiArray backing store when the compute unit dispatches to GPU/ANE. Here are the workarounds I've found while waiting for an official fix: Force CPU-only execution as a temporary fix: let config = MLModelConfiguration() config.computeUnits = .cpuOnly let model = try MyModel(configuration: config) This avoids the corrupted GPU/ANE path entirely. Performance takes a hit, but results are correct. If you need GPU performance, pin to CPU+GPU and avoid the ANE: config.computeUnits = .cpuAndGPU // excludes Neural Engine In my testing, the corruption is most severe on the ANE path. CPU+GPU gives roughly 70% of the full .all performance without the scrambled outputs. Runtime validation to degrade gracefully across OS versions: func isOutputCorrupted(_ output: MLMultiArray) -> Bool { let ptr = output.dataPointer.bindMemory(to: Float32.self, capacity: output.count) for i in 0..<min(output.count, 1000) { if ptr[i].isNaN || ptr[i].isInfinite { return true } } return false } This lets you detect corruption and automatically retry on CPU when it occurs, so your app doesn't ship broken results to users on newer OS versions. The issue persists through macOS 26.2 and 26.3 betas in my testing. I'd encourage everyone affected to file duplicate Feedbacks — the more reports Apple gets referencing the stride/alignment hypothesis, the faster this gets prioritized.
Topic: Machine Learning & AI SubTopic: Core ML Tags:
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Mar ’26
Reply to ScreenCaptureKit recording output is corrupted when captureMicrophone is true
When captureMicrophone is true, ScreenCaptureKit delivers separate audio sample buffers for app audio and microphone audio through the same stream output delegate. The key detail is that these arrive with different CMFormatDescriptions. A few things to check in your CaptureEngine: Make sure you are distinguishing between the two audio stream types in your stream(_:didOutputSampleBuffer:of:) callback. The type parameter will be .audio for app audio and .microphone for mic audio — these need separate AVAssetWriterInput instances with matching format descriptions. If you are writing both to a single AVAssetWriterInput, the interleaved samples with different sample rates or channel counts will corrupt the container. App audio typically comes at the system sample rate (e.g. 48kHz stereo) while microphone audio may arrive at a different rate depending on the input device. Verify the timing: microphone and app audio timestamps are on independent clocks. Both need to be offset relative to your recording start time. A common pattern is to capture the presentationTimeStamp of the very first sample buffer (whichever arrives first) and subtract that from all subsequent timestamps. If you just need a combined recording, consider using AVCaptureSession with separate audio inputs instead, which gives you more control over the mixing.
Topic: Graphics & Games SubTopic: General Tags:
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Mar ’26
Reply to Massive CoreML latency spike on live AVFoundation camera feed vs. offline inference (CPU+ANE)
I have been working on a latency-critical macOS app that also combines AVFoundation camera capture with CoreML inference, and ran into similar behavior. terrence_long's point about AVCapture running its own ML models on the ANE is the key insight. Even with reaction gestures disabled, AVCapture may still schedule lightweight preprocessing models on the ANE that compete with your inference. Two things that helped in my case: For lightweight models (sub-5ms inference), switching to .cpuOnly compute units actually gave lower and more consistent latency than .cpuAndNeuralEngine, because it avoids the ANE scheduling contention entirely. The CPU path has no wake-up jitter. For models that genuinely need the ANE, I found that keeping a small "warm-up" inference running on a timer (every ~500ms) before the camera session starts prevents the ANE cold-start penalty. Once the camera session is active and producing frames, the ANE stays warm and latency stabilizes. The Instruments Core ML template is indeed the best way to diagnose this — you can clearly see when your model's ANE time slices are being preempted by AVCapture's internal models.
Topic: Machine Learning & AI SubTopic: Core ML Tags:
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Mar ’26
Reply to SpeechTranscriber not supported
The 16-core Neural Engine theory lines up with what I have seen in practice on Mac hardware as well. Mac mini M4 (16-core NE) runs SpeechTranscriber and SpeechAnalyzer without issues. M1 devices (also 16-core NE) work too. For the Simulator issue — this is expected unfortunately. SpeechTranscriber relies on the Neural Engine for on-device inference, and the Simulator does not emulate the ANE. The isAvailable check returns false because the underlying model cannot run there. Practical workaround for development: use a conditional compilation check and fall back to SFSpeechRecognizer (the older API) in Simulator builds. SFSpeechRecognizer still works on Simulator and gives you a close-enough approximation for UI development and integration testing. You only need a real device for final accuracy testing. Regarding the 8-core vs 16-core cutoff: my guess is that SpeechTranscriber uses a model size that requires the throughput of a 16-core Neural Engine to meet real-time latency requirements. The 8-core NE in A13 devices might be able to run the model, but not fast enough for streaming transcription.
Topic: Media Technologies SubTopic: Audio Tags:
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Mar ’26
Reply to Video Audio + Speech To Text
This is actually possible, though it requires a different approach than the typical single-AVAudioEngine setup. The key insight is that iOS allows multiple AVCaptureSession instances to coexist under certain conditions. You can configure two separate audio routes: Use AVCaptureSession with the AirPods as the input device for your speech recognition pipeline. Set the audio session category to .playAndRecord with .allowBluetooth option. For video recording with the built-in mic, use a second AVCaptureSession (or the camera API you are already using). The built-in mic can be explicitly selected as the audio input for this session. The catch is you need to manage the audio session category carefully. The .mixWithOthers option is essential here — without it, one session will interrupt the other. Another approach that avoids the dual-session complexity: use a single AVCaptureSession that captures from the built-in mic for video, and run SFSpeechRecognizer (or the new SpeechAnalyzer on macOS 26 / iOS 26) on the same audio buffer. Speech recognition does not need a dedicated audio route — it can process any audio buffer you feed it, including one that is simultaneously being written to a video file. So the architecture becomes: One AVCaptureSession capturing video + built-in mic audio Fork the audio buffers in captureOutput delegate: one copy goes to the video writer, the other feeds SFSpeechRecognizer Voice commands ("CAPTURE", "STOP") are detected from the speech recognition results This avoids the Bluetooth routing problem entirely and is much more reliable in practice.
Topic: Media Technologies SubTopic: Audio Tags:
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Mar ’26