Hi!
I'm testing an app to upload to the App Store that mainly has a MapView. The application works well on devices and simulators but when I see the memory consumption it reaches almost 500MB after doing several zoom out and zoom in.
Is this high memory consumption of the MapView normal?
Is there any way to reduce it?
I work with Swift 5 and Xcode 14.
Thank you.
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Hello.
I´ve build a simple Unity Game for iOS.
At Xcode the xcworkspace loads an buids with no errors (only warnings).
The problem is that even though the device appears as connected in the devices and simulators window (attached image), it does not appear when choosing it as the destination to run the app, only the simulators appear.
I've been looking for a solution for several days and I can't find anything that works. I have unpaired the device, rebooted, reinstalled xcode ...
Has something similar happened to anyone?
I work with Xcode 12.5.1 and iphone runs ios 14.7.1.
Thanks.