Hi, I have a class project I am working on (with a due date tomorrow, unfortunately RIP to me). But I have made my project about adding accessibility to a Unity game. I've successfully added apple unity core and accessibility plugins to my project, and my project builds. But I have simple text nodes and buttons and they aren't accessible with voiceover once I build/export my game and test. I am only building for MacOS right now (for the assignment).
I don't have too much experience with Unity, but I am relatively experienced with accessibility (even formerly an intern and contractor at Apple for accessibility). So I wonder if I am just using Unity incorrectly? Perhaps I've done something to my build process (or haven't done something I should)? I've attached a photo of what my dev environment looks like in Unity, I've focused a text node (on the left) and on the right are my AccessibilityNode settings.
Any help would be awesome, even if I don't make my deadline tomorrow... :*(
Project repo is here, if it is helpful: https://github.com/frankelavsky/PGD_final_project
Thanks!
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