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Reply to CKShare in iOS 26
In iOS 26 beta 4, this bug is still present. The attribute owner.userIdentity.nameComponents is showing up blank on a CKShare after joining as a participant, breaking critical app functionality that's needed to identify participants on otherwise identical records.
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Reply to CKShare in iOS 26
I have filed FB18191886 about a related issue. The biggest unaddressed issue that I am seeing here is that owner.userIdentity.nameComponents on a CKShare that a participant has already joined is always appearing empty in iOS 26 Seed 1 (23A5260n). This is critical information that breaks my app in iOS 26 beta, since a user may be a participant on multiple records owned by multiple different users that can only be differentiated by the owner's name.
Jun ’25
Reply to Xcode 15, how to uncheck "Connect via network" for physical device?
I'm experiencing a similar issue when I plug my iPhone with iOS 17 into my MacBook Pro and build a run. My app hangs on the launch screen for a long time (~10 seconds) then once the app UI shows up, it's unresponsive to touches for about 20 seconds. If I turn wifi off on my iPhone while it's plugged in, it works as I expect it to work: fast build and run, quick launch screen, and instantly responsive once past the launch screen. However, turning off wifi is not ideal, because if I don't have good cell service it's hard to test my app (which requires internet). Ideally I'd like to be able to build and run at plugged-in speeds when my iPhone is plugged into my computer, even when I have wifi turned on on the iPhone. I have a test iPhone with iOS 16, and I have connect via network enabled for that device. That devices works as expected: when I have it connected via a cable, it builds and runs quickly, and is instantly responsive to touches when the app starts, like I'd expect. Even when I don't have a cable connected, it takes a little longer to install, but then it starts right up with quick launch screen, and responds to touches immediately, unlike on my iOS 17 device. I don't have a VPN installed on my iOS 17 device or my MacBook Pro. It would be great to be able to build and run at a normal speed on iOS 17 devices with wifi enabled again. Hopefully someone on the Xcode team will fix this issue soon! 🤞😢
Jan ’24
Reply to Action Button on Apple Watch Ultra 2 calls shortcut twice
I'm also trying to figure out how I should handle this for different watchOS versions, seeing the behavior here... typically it seems like a better user experience to provide dialog, because that's what the user hears or sees when running the shortcut via Siri. On watchOS 9, when there is no dialog, it almost seems like it failed. The behavior on watchOS 10 seems different, like it completed successfully. However, I have not found a way to create separate AppIntents for watchOS 9 and watchOS 10.
Topic: App & System Services SubTopic: Core OS Tags:
Oct ’23
Reply to AppIntentsPackage protocol with SPM package not working
I finally figured out the issue and build error I was seeing related to this error. My app minimum target is iOS 16, and I was using a version of AppShortcut.init that is only available in iOS 17. I updated my AppShortcutsProvider code as follows to be able to still support iOS 16, and also the iOS 17 version: struct AppShortcuts: AppShortcutsProvider { static private let phrases: [AppShortcutPhrase<DoMyIntent>] = { return ["Do Intent in \(.applicationName)"] }() static var appShortcuts: [AppShortcut] { if #available(iOS 17.0, *) { return [ AppShortcut( intent: DoMyIntent(), phrases: phrases, shortTitle: "DoIntent", systemImageName: "calendar" ) ] } else { return [ AppShortcut( intent: DoMyIntent(), phrases: phrases ) ] } } }
Topic: App & System Services SubTopic: General Tags:
Oct ’23
Reply to AppIntentsPackage protocol with SPM package not working
Has anybody been able to resolve this? I'm experiencing an issue where I can build and run in Debug, but when I try to build Release version of my app with an AppShortcutsProvider defined I get the "Command AppIntentsSSUTraining failed with a nonzero exit code" error. So, I'm able to run my builds locally, but I can't submit anything to TestFlight or the App Store.
Topic: App & System Services SubTopic: General Tags:
Aug ’23