I was reading through cube-image node docs and it talked about loading data from a cubemap file in ktx format. It wasn’t clear if that was only for the original KTX format, and if that node was also able to take advantage of the KTX2 format?
Is this shader node only relevant for files in the original (v1) KTX format?
Topic:
Graphics & Games
SubTopic:
RealityKit
Tags:
RealityKit
Reality Composer Pro
Shader Graph Editor