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The behavior of AVPlayerItem.didPlayToEndTimeNotification is not as expected in iOS 26.
Hello, Environment macOS 15.6.1 / Xcode 26 beta 7 / iOS 26 Beta 9 In a simple AVFoundation video-playback sample, I’m seeing different behavior between iOS 18 and iOS 26 regarding AVPlayerItem.didPlayToEndTimeNotification. I’ve attached a minimal sample below. Please replace videoURL with a valid short video URL. Repro steps Tap “Play” to start playback and let the video finish. The AVPlayerItem.didPlayToEndTimeNotification registered with NotificationCenter should fire, and you should see Play finished. in the console. Without relaunching, tap “Play” again. This is where the issue arises. Observed behavior On iOS 18 and earlier: The video does not play again (it does not restart from the beginning), but AVPlayerItem.didPlayToEndTimeNotification is posted and Play finished. appears in the console. The same happens every time you press “Play”. On iOS 26: Pressing “Play” does not post AVPlayerItem.didPlayToEndTimeNotification. The code path that prints Play finished. is never called (the callback enclosing that line is not invoked again). Building the same program with Xcode 16.4 and running it on an iOS 26 beta device shows the same phenomenon, which suggests there has been a behavioral change for AVPlayerItem.didPlayToEndTimeNotification on iOS 26. I couldn’t find any mention of this in the release notes or API Reference. Because the semantics around AVPlayerItem.didPlayToEndTimeNotification appear to differ, we’re forced to adjust our logic. If there is a way to achieve the iOS 18–style behavior on iOS 26, I would appreciate guidance. Alternatively, if this change is intentional, could you share the reasoning? Is iOS 26 the correct behavior from Apple’s perspective and iOS 18 (and earlier) behavior considered incorrect? Any official clarification would be extremely helpful. import UIKit import AVFoundation final class ViewController: UIViewController { private let videoURL = URL(string: "https://......mp4")! private var player: AVPlayer? private var playerItem: AVPlayerItem? private var playerLayer: AVPlayerLayer? private var observeForComplete: NSObjectProtocol? // UI private let playerContainerView = UIView() private let playButton = UIButton(type: .system) private let stopButton = UIButton(type: .system) private let replayButton = UIButton(type: .system) deinit { if let observeForComplete { NotificationCenter.default.removeObserver(observeForComplete) } } override func viewDidLoad() { super.viewDidLoad() view.backgroundColor = .systemBackground setupUI() setupPlayer() } override func viewDidLayoutSubviews() { super.viewDidLayoutSubviews() playerLayer?.frame = playerContainerView.bounds } // MARK: - Setup private func setupUI() { playerContainerView.translatesAutoresizingMaskIntoConstraints = false playerContainerView.backgroundColor = .black view.addSubview(playerContainerView) // Buttons playButton.setTitle("Play", for: .normal) stopButton.setTitle("Pause", for: .normal) replayButton.setTitle("RePlay", for: .normal) [playButton, stopButton, replayButton].forEach { $0.titleLabel?.font = .systemFont(ofSize: 16, weight: .semibold) $0.translatesAutoresizingMaskIntoConstraints = false $0.contentEdgeInsets = UIEdgeInsets(top: 10, left: 16, bottom: 10, right: 16) } let stack = UIStackView(arrangedSubviews: [playButton, stopButton, replayButton]) stack.axis = .horizontal stack.spacing = 16 stack.alignment = .center stack.distribution = .equalCentering stack.translatesAutoresizingMaskIntoConstraints = false view.addSubview(stack) NSLayoutConstraint.activate([ playerContainerView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor, constant: 20), playerContainerView.leadingAnchor.constraint(equalTo: view.leadingAnchor), playerContainerView.trailingAnchor.constraint(equalTo: view.trailingAnchor), playerContainerView.heightAnchor.constraint(equalToConstant: 200), stack.topAnchor.constraint(equalTo: playerContainerView.bottomAnchor, constant: 20), stack.centerXAnchor.constraint(equalTo: view.centerXAnchor) ]) // Action playButton.addTarget(self, action: #selector(didTapPlay), for: .touchUpInside) stopButton.addTarget(self, action: #selector(didTapStop), for: .touchUpInside) replayButton.addTarget(self, action: #selector(didTapReplayFromStart), for: .touchUpInside) } private func setupPlayer() { // AVURLAsset -> AVPlayerItem → AVPlayer let asset = AVURLAsset(url: videoURL) let item = AVPlayerItem(asset: asset) self.playerItem = item let player = AVPlayer(playerItem: item) player.automaticallyWaitsToMinimizeStalling = true self.player = player let layer = AVPlayerLayer(player: player) layer.videoGravity = .resizeAspect playerContainerView.layer.addSublayer(layer) layer.frame = playerContainerView.bounds self.playerLayer = layer // Notification if let observeForComplete { NotificationCenter.default.removeObserver(observeForComplete) } if let playerItem { observeForComplete = NotificationCenter.default.addObserver( forName: AVPlayerItem.didPlayToEndTimeNotification, object: playerItem, queue: .main ) { [weak self] _ in guard self != nil else { return } Task { @MainActor in print("Play finished.") } } } } // MARK: - Actions @objc private func didTapPlay() { player?.play() } @objc private func didTapStop() { player?.pause() } // RePlay @objc private func didTapReplayFromStart() { player?.seek(to: .zero, toleranceBefore: .zero, toleranceAfter: .zero) { [weak self] _ in self?.player?.play() } } } I would greatly appreciate an official response from Apple engineering on whether this is an intentional change, a regression, or an API contract clarification, and what the recommended approach is going forward. Thank you.
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iOS15 on Xcode26 / Symbol not found: _SKStoreProductParameterAdNetworkSourceIdentifier
Below is an English version of your post, ready to copy-and-paste into the Apple Developer Forums: I’m seeing a crash in Xcode 26 beta 3 whenever the StoreKit symbol SKStoreProductParameterAdNetworkSourceIdentifier is present while running on an iOS 15 simulator. Steps to reproduce Install Xcode 26 beta 3. Create any iOS app and run it on an iOS 15 simulator (device model doesn’t matter). Add the following code anywhere and run: override func viewDidLoad() { super.viewDidLoad() if #available(iOS 16.1, *) { print("SKStoreProductParameterAdNetworkSourceIdentifier: \(SKStoreProductParameterAdNetworkSourceIdentifier)") } } The project builds successfully, but before the #available(iOS 16.1, *) check is reached, the app crashes with: Symbol not found: _SKStoreProductParameterAdNetworkSourceIdentifier When I build the same project with Xcode 16.4 and launch it on an iOS 15 simulator, it runs without crashing. Investigation so far Because SKStoreProductParameterAdNetworkSourceIdentifier is just an NSString, I could substitute the string literal "SKStoreProductParameterAdNetworkSourceIdentifier" as a temporary workaround, but that doesn’t feel like a proper fix. The symbol is still declared in both SDKs: /Applications/Xcode-16.4.0.app/.../StoreKit.framework/Headers/SKAdNetwork.h:48: SK_EXTERN NSString * const SKStoreProductParameterAdNetworkSourceIdentifier API_AVAILABLE(ios(16.1)) API_UNAVAILABLE(macos, watchos, visionos); /Applications/Xcode-26.0.0-Beta.3.app/.../StoreKit.framework/Headers/SKAdNetwork.h:48: SK_EXTERN NSString * const SKStoreProductParameterAdNetworkSourceIdentifier API_AVAILABLE(ios(16.1)) API_UNAVAILABLE(macos, watchos, visionos); So the symbol hasn’t been removed in the beta SDK. Given that the code is wrapped in #available(iOS 16.1, *), I don’t believe the sample itself is at fault. Questions Could this be a bug in Xcode 26’s availability checking or linker? Has anyone else encountered the same issue or found a more robust workaround? Any insights would be greatly appreciated.
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