Hello! Urgently need help! After importing the Teak sdk into the unity3d project, the build on ios began to crash on startup. I will be grateful for any help
Incident Identifier: 1D1B46C4-1332-4716-B9B8-E543213D963B
CrashReporter Key: 11e7f5dd97887ab362d918ce4411d2686cac2953
Hardware Model: iPhone10,6
Process: Solitaire [14328]
Path: /private/var/containers/Bundle/Application/1C88EED7-5DA9-48DC-9F27-6A281BB3E276/Solitaire.app/Solitaire
Identifier: com.sciplay.solitairepuzzle
Version: 1.0.280358 (0)
AppStoreTools: 13C100
Code Type: ARM-64 (Native)
Role: Foreground
Parent Process: launchd [1]
Coalition: com.sciplay.solitairepuzzle [655]Date/Time: 2023-01-23 12:55:42.4586 +0400
Launch Time: 2023-01-23 12:52:21.4847 +0400
OS Version: iPhone OS 15.6.1 (19G82)
Release Type: User
Baseband Version: 5.03.01
Report Version: 104Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY
Triggered by Thread: 0Application Specific Information:
abort() calledLast Exception Backtrace:
0 CoreFoundation 0x180893d1c __exceptionPreprocess + 216
1 libobjc.A.dylib 0x1980b3ee4 objc_exception_throw + 56
2 CoreFoundation 0x1808e6f08 __CFDictionaryCreateGeneric + 0
3 UnityFramework 0x104b1cfb0 0x1030d0000 + 27578288
4 UnityFramework 0x104b1fa00 Teak_Plant + 88
5 UnityFramework 0x103619bc0 0x1030d0000 + 5544896
6 dyld 0x103034124 invocation function for block in dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const + 152
7 dyld 0x103063df8 invocation function for block in dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 160
8 dyld 0x103031eec invocation function for block in dyld3::MachOFile::forEachSection(void (dyld3::MachOFile::SectionInfo const&, bool, bool&) block_pointer) const + 520
9 dyld 0x103031210 dyld3::MachOFile::forEachLoadCommand(Diagnostics&, void (load_command const*, bool&) block_pointer) const + 160
10 dyld 0x103030570 dyld3::MachOFile::forEachSection(void (dyld3::MachOFile::SectionInfo const&, bool, bool&) block_pointer) const + 164
11 dyld 0x1030639b4 dyld3::MachOAnalyzer::forEachInitializerPointerSection(Diagnostics&, void (unsigned int, unsigned int, unsigned char const*, bool&) block_pointer) const + 120
12 dyld 0x10303d0b0 dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 324
13 dyld 0x103039e10 dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const + 144
14 dyld 0x103031c00 dyld4::PrebuiltLoader::runInitializers(dyld4::RuntimeState&) const + 40
15 dyld 0x103035b60 dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array<dyld4::Loader const*>&) const + 212
16 dyld 0x103035b3c dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array<dyld4::Loader const*>&) const + 176
17 dyld 0x10303b840 dyld4::Loader::runInitializersBottomUpPlusUpwardLinks(dyld4::RuntimeState&) const + 120
18 dyld 0x10305894c dyld4::APIs::runAllInitializersForMain() + 244
19 dyld 0x103045c5c dyld4::prepare(dyld4::APIs&, dyld3::MachOAnalyzer const*) + 2620
20 dyld 0x1030444b0 start + 412Thread 0 name: Dispatch queue: com.apple.main-thread
Thread 0 Crashed:
0 libsystem_kernel.dylib 0x1bb0e5bbc __pthread_kill + 8
1 libsystem_pthread.dylib 0x1dbb54854 pthread_kill + 208
2 libsystem_c.dylib 0x18af7d6ac abort + 124
3 libc++abi.dylib 0x1981abdd8 abort_message + 128
4 libc++abi.dylib 0x19819c55c demangling_terminate_handler() + 300
5 libobjc.A.dylib 0x1980b98f8 _objc_terminate() + 124
6 libc++abi.dylib 0x1981ab274 std::__terminate(void ()()) + 16
7 libc++abi.dylib 0x1981adb94 __cxxabiv1::failed_throw(__cxxabiv1::__cxa_exception) + 32
8 libc++abi.dylib 0x1981adb54 __cxa_throw + 132
9 libobjc.A.dylib 0x1980b401c objc_exception_throw + 368
10 CoreFoundation 0x1808e6f08 +[NSException raise:format:] + 108
11 UnityFramework 0x104b1cfb0 0x1030d0000 + 27578288
12 UnityFramework 0x104b1fa00 Teak_Plant + 88
13 UnityFramework 0x103619bc0 0x1030d0000 + 5544896
14 dyld 0x103034124 invocation function for block in dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const + 152
15 dyld 0x103063df8 invocation function for block in dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 160
16 dyld 0x103031eec invocation function for block in dyld3::MachOFile::forEachSection(void (dyld3::MachOFile::SectionInfo const&, bool, bool&) block_pointer) const + 520
17 dyld 0x103031210 dyld3::MachOFile::forEachLoadCommand(Diagnostics&, void (load_command const*, bool&) block_pointer) const + 160
18 dyld 0x103030570 dyld3::MachOFile::forEachSection(void (dyld3::MachOFile::SectionInfo const&, bool, bool&) block_pointer) const + 164
19 dyld 0x1030639b4 dyld3::MachOAnalyzer::forEachInitializerPointerSection(Diagnostics&, void (unsigned int, unsigned int, unsigned char const*, bool&) block_pointer) const + 120
20 dyld 0x10303d0b0 dyld3::MachOAnalyzer::forEachInitializer(Diagnostics&, dyld3::MachOAnalyzer::VMAddrConverter const&, void (unsigned int) block_pointer, void const*) const + 324
21 dyld 0x103039e10 dyld4::Loader::findAndRunAllInitializers(dyld4::RuntimeState&) const + 144
22 dyld 0x103031c00 dyld4::PrebuiltLoader::runInitializers(dyld4::RuntimeState&) const + 40
23 dyld 0x103035b60 dyld4::Loader::runInitializersBottomUp(dyld4::RuntimeState&, dyld3::Array<dyld4::Loader const*>&) const + 212
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