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Detect click in CarPlay with UIKit?
I'm developing a CarPlay navigation app, and some of my UI is built with UIKit. I can display the UI well and it works, but I can't detect clicks or user interaction. CPButtons work, but those aren't customizable to my knowledge. How can I detect clicks or user interaction with my UIKit elements in CarPlay? Or, create custom views from the CP elements?
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997
Jan ’21
Error creating LLDB target at path - Xcode 12
I'm using Xcode 12 beta 3. When running my Apple Watch's target on WatchOS 7, I get this error: Warning: Error creating LLDB target at path '/Users/evan/Library/Developer/Xcode/DerivedData/audigo-cneguthkmmoulfgcprsazbryrlrl/Build/Products/Debug-watchsimulator/AudigoWatchApplication.app'- using an empty LLDB target which can cause slow memory reads from remote devices. I know this error use to be when running 32 bit frameworks on 64 bit devices, but I'm not doing that. Is this a bug? Or is there a setting I don't know of that needs to be updated?
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25k
Jul ’20
Error running app with widgetKit on iOS 13
My app has a widgetKit extension, and works perfectly on iOS 14. When I run the app on an iOS 13 device I get this error: dyld: Library not loaded: /System/Library/Frameworks/WidgetKit.framework/WidgetKit   Referenced from: /private/var/containers/Bundle/Application I think it means I’m calling widgetKit but it doesn’t know what it is. How can I avoid this error or fix it?
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2.9k
Jul ’20