I downloaded the file through Scoot, and when I remove VisionPro, the app will call the StreamDelegate method and return ". endEncountered". How can I solve this problem?
Thank you!
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How to solve the problem of using Model3D to load a local model file in Unity project, clicking on NavigationLink multiple times to load the local model file, and receiving a prompt "assertion failure: 'stagingBuffer.buffer.isValid()' (createMetalBuffer:line 2971) Failed to create staging buffer for texture upload"?
Topic:
Spatial Computing
SubTopic:
Reality Composer Pro
Tags:
SwiftUI
RealityKit
Apple Unity Plug-Ins
visionOS
是对原本VisionPro每个App的内存限制做了扩展嘛?放宽了内存限制么?