Good day, I would like to generate a text field when I tap on the green button that creates a new text field and I can still enter for example a 2nd phone number. I have already tried it with this example:
Button(action: { print("Telefonnummer")}) {
Image(systemName: "plus.circle.fill")
.foregroundColor(Color(.systemGreen))
}
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I will briefly explain my view. My goal is to make a list where you can enter all personal information like a kind of emergency passport. There should also be text fields where you can tap on the plus button and then there is a new text field. On the top right I want to make an edit button that you can delete text fields again. I will connect this view with another SwiftUI view file. Does anyone have an idea how to solve this problem with the list?
import SwiftUI
struct ListeDaten: Identifiable {
let id = UUID()
let Name: String
let Adresse: String
var Telefonnummern: [String] = []
var Something: String = ""
}
struct ListeDaten: View {
var body: some View {
TextField(Name: "Name/Vorname")
TextField(Adresse: "Adresse")
ForEach(id: \.self) {Telefonnummern in TextField("Telefonnummer")}
Button(action: {
Telefonnummern.append("")
})
{
Image(systemName: "plus.circle.fill")
.foregroundColor(Color(.systemGreen))
}
}
}
struct ListeDaten_Previews: PreviewProvider {
static var previews: some View {
ListeDaten()
}
}
Hi everyone, does anyone have a suggestion on how I can add a detail view to this grid view?
import SwiftUI
struct ContentView: View {
var body: some View {
NavigationView {
List {
ImageRow()
}.navigationBarTitle(Text("Landscapes"))
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
import SwiftUI
import Combine
struct ImageRow: View {
var body: some View {
var images: [[Int]] = []
_ = (1...18).publisher
.collect(2) // Creating two columns
.collect()
.sink(receiveValue: { images = $0 })
return ForEach(0..<images.count, id: \.self) { array in
HStack {
ForEach(images[array], id: \.self) { number in
Image("noaa\(number)")
.resizable()
.scaledToFit()
.cornerRadius(10)
}
}
}
}
}
Hello, I want to implement AR quick look to my app. I' don't want to use UIKit but SwiftUI. In one of my views, I want to press a button named "preview" and then it should open the AR quick look. Have someone an idea how I can do that?
Sorry for that badly formatted code below.
import UIKit
import QuickLook
import ARKit
class ViewController: UIViewController, QLPreviewControllerDataSource {
override func viewDidAppear(_ animated: Bool) {
let previewController = QLPreviewController()
previewController.dataSource = self
present(previewController, animated: true, completion: nil)
}
func numberOfPreviewItems(in controller: QLPreviewController) -> Int { return 1 }
func previewController(_ controller: QLPreviewController, previewItemAt index: Int) -> QLPreviewItem {
guard let path = Bundle.main.path(forResource: "myScene", ofType: "reality") else { fatalError("Couldn't find the supported input file.") }
let url = URL(fileURLWithPath: path)
return url as QLPreviewItem
}
}
[https://developer.apple.com/documentation/arkit/previewing_a_model_with_ar_quick_look)
Hello, I struggling to integrate this code below in my Content View can someone give me help?
import UIKit
import QuickLook
import ARKit
class ViewController: UIViewController, QLPreviewControllerDataSource {
override func viewDidAppear(_ animated: Bool) {
let previewController = QLPreviewController()
previewController.dataSource = self
present(previewController, animated: true, completion: nil)
}
func numberOfPreviewItems(in controller: QLPreviewController) -> Int { return 1 }
func previewController(_ controller: QLPreviewController, previewItemAt index: Int) -> QLPreviewItem {
guard let path = Bundle.main.path(forResource: "myScene", ofType: "reality") else { fatalError("Couldn't find the supported input file.") }
let url = URL(fileURLWithPath: path)
return url as QLPreviewItem
}
}
Hi everyone
At the moment I try to use augmented reality QuickLook in Swift playgrounds
When I try to open the reality file from the resource folder, this error shows up. Have someone an idea to fix that problem?
Thanks in advance
import QuickLook
import RealityKit
import ARKit
struct ARQLViewController: UIViewControllerRepresentable {
func makeUIViewController(context: Context) -> some UIViewController {
return UINavigationController.init(rootViewController: ViewController())
}
func updateUIViewController(_ uiViewController: UIViewControllerType, context: Context) {}
}
class ViewController: UIViewController, QLPreviewControllerDataSource {
var isAppeard: Bool = false
override func viewDidLoad() {
super.viewDidLoad()
DispatchQueue.main.asyncAfter(deadline: .now() + 0.1) {
let previewController = QLPreviewController()
previewController.dataSource = self
self.present(previewController, animated: true, completion: nil)
}
}
override func viewDidAppear(_ animated: Bool) {
guard !isAppeard else { return }
isAppeard = true
}
func numberOfPreviewItems(in controller: QLPreviewController) -> Int { return 1 }
func previewController(_ controller: QLPreviewController, previewItemAt index: Int) -> QLPreviewItem {
guard let path = Bundle.main.path(forResource: "SipARAnimation", ofType: "reality") else { fatalError("Couldn't find the supported input file.") }
let url = URL(fileURLWithPath: path)
return url as QLPreviewItem
}
}
Topic:
Developer Tools & Services
SubTopic:
Swift Playground
Tags:
Swift Playground
Swift Student Challenge
ARKit
Hello together,
I'm currently learning CoreData, but my preview in Xcode crashes always when I try to add something new to the view. Does someone have an idea what I need to pass to the preview that it works?
My code
I started playing around with the navigationDestination modifier. But currently it always re-routes me back to the list with the entries. Does someone have an idea why this happens?
MainView
NavigationStack {
Form {
Section {
ProgressRing(percentage: $percentage)
Text("1 of 3 compleatet")
.font(.title2)
.fontWeight(.medium)
.foregroundStyle(Color.accentColor)
}
.listRowBackground(Color.clear)
.listRowSeparator(.hidden)
.frame(maxWidth: .infinity ,alignment: .center)
.padding()
Section("Daily tasks") {
NavigationLink {
EmptyView()
} label: {
Label("Log mood", systemImage: "seal")
}
NavigationLink {
QuoteView()
} label: {
Label("Quote Gallery", systemImage: "seal")
}
NavigationLink {
GratitudeListView()
} label: {
Label("Writing down gratitude", systemImage: "seal")
}
}
}
.navigationTitle("Hello, \(users.first?.name ?? "User")")
}
List {
ForEach(gratitudes, id: \.self) { gratitude in
NavigationLink(value: gratitude) {
VStack(alignment: .leading) {
Text(gratitude.gratitude1)
Text(gratitude.createdAt, style: .date)
}
}
}
.navigationDestination(for: Gratitude.self, destination: { gratitude in
GratitudeUpdateView(gratitude: gratitude)
})
}
.navigationTitle("Gratitude")
.toolbar(.hidden, for: .tabBar)
.overlay(alignment: .bottom) {
NavigationLink {
GratitudeAddView()
} label: {
PlusButton()
}
}
Hello everyone,
How do I need to handle the delete with the relationship deny? When I delete a model that still has a reference to another model, it deletes it from the UI. But when I re-run the simulator, it's back again. Does someone have a hint for me?
How is it possible to ensure the uniqueness of the entries? Because I saw that the Attribute unique can't be used with CloudKit.
My goal is to create Apples activity ring sparkle effect. So I found Paul Hudson's Vortex library. There is already a spark effect, but I don't know how to create a custom one that fits my needs. I'm still quite new to SwiftUI animations. Does someone have an idea how to do it?
VortexView(createSparkle()) {
Circle()
.fill(.white)
.frame(width: 16)
.tag("circle")
}
func createSparkle() -> VortexSystem {
let system = VortexSystem(tags: ["circle"])
system.birthRate = 150
system.emissionDuration = 0.2
system.idleDuration = 0.5
system.lifespan = 1.5
system.speed = 1.5
system.speedVariation = 0.2
system.angle = .degrees(330)
system.angleRange = .degrees(30)
system.acceleration = [0, 3]
system.dampingFactor = 4
system.colors = .ramp(.white, .yellow, .yellow.opacity(0))
system.size = 0.1
system.sizeVariation = 0.1
system.stretchFactor = 8
return system
}
Vortex project: https://github.com/twostraws/Vortex
Hello everyone
My goal is to create Apple's activity ring sparkle effect. So I found Paul Hudson's Vortex library. There is already a sparkle effect, but I don't know how to modify it to achieve my goal. Because I'm pretty new to SwiftUI animations. Does anyone have any idea how I could do this?
Vortex project: https://github.com/twostraws/Vortex
When I parse the query result(SwiftData) to my DetailView it works fine. But when I delete the item in the DetailView the view isn't updated.
I parse the array from the dataModel to the DetailView. But I do not understand why it's not updating when I add or delete a tree in the DetailView. Only when I append the tree to the array from the other model after insert it works.
Does someone have a tip for me?
Here is my Code: https://gist.github.com/romanindermuehle/14441c21f689e91b26942d997f75300d
Hello there!
In one of my apps, I noticed that the view hierarchy debugger isn't working anymore inside Xcode 26. So I created a new project, to see if it's just my project or Xcode. With the new project, it didn't happen. What can I do here?
I already reported that issue. Here is the id of it: FB20605681
Hey there!
I recently noticed that when using Xcode Code Intelligence, it repeats itself within the response. Is this a normal occurrence, or is there an issue with the LLM itself? I’m using MistralAI Codestral as my LLM.
Good day, I have the problem that when I switch from one view to another, the content is moved to the bottom every time. I have already tried with the: See picture attached:
[https://we.tl/t-SUYZZh6M2P)
Does anyone have a solution suggestion?
Greetings