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Reply to SceneKit or RealityKit for Non-AR Game Development
Hi again everyone, I searched through the documentation and found that the content in RealityView can be of type RealityViewContent for visionOS or RealityViewCameraContent for iOS and macOS. The latter has a camera property that can be set to virtual. Here's the code I came up with. import SwiftUI import RealityKit struct ContentView: View { var body: some View { RealityView { content in content.camera = .virtual } } } This sets the camera mode to virtual, which I believe should disable AR features. However, since this is a beta version and the documentation isn't entirely clear, I’m not completely sure if this is the right solution, so please don't rely solely on my code. Thanks again everyone!
Topic: Graphics & Games SubTopic: RealityKit Tags:
Jun ’24