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Comment on Are Xcode warnings like this safe to submit (won’t disqualify)?
I’d prefer to submit without warnings if there’s a recommended fix. I’m using an asset catalog for bundled images and the app icon. Removing the asset catalog makes the warning go away, but is there a way to include a .xcassets asset catalog in a Swift Playgrounds app without triggering the duplicate build file warning? If the recommended solution is to avoid .xcassets and use SwiftPM resources instead, what’s the easiest way to handle the app icon in that setup? Thanks! :)
1d
Comment on Are Xcode warnings like this safe to submit (won’t disqualify)?
I’m using an asset catalog for bundled images and the app icon. Removing the asset catalog makes the warning go away, but is there a way to include a .xcassets asset catalog in a Swift Playgrounds app without triggering the duplicate build file warning? If the recommended solution is to avoid .xcassets and use SwiftPM resources instead, what’s the easiest way to handle the app icon in that setup? Thanks! :)
1d
Comment on Are Xcode warnings like this safe to submit (won’t disqualify)?
I’d prefer to submit without warnings if there’s a recommended fix. I’m using an asset catalog for bundled images and the app icon. Removing the asset catalog makes the warning go away, but is there a way to include a .xcassets asset catalog in a Swift Playgrounds app without triggering the duplicate build file warning? If the recommended solution is to avoid .xcassets and use SwiftPM resources instead, what’s the easiest way to handle the app icon in that setup? Thanks! :)
1d
Comment on Are Xcode warnings like this safe to submit (won’t disqualify)?
I’d prefer to submit without warnings if there’s a recommended fix. I’m using an asset catalog for bundled images and the app icon. Removing the asset catalog makes the warning go away, but is there a way to include a .xcassets asset catalog in a Swift Playgrounds app without triggering the duplicate build file warning? If the recommended solution is to avoid .xcassets and use SwiftPM resources instead, what’s the easiest way to handle the app icon in that setup? Thanks! :)
1d