Thanks for your reply. I have implemented 3DGS rendering through the CompositorServices framework, but I want to port it to the RealityKit framework. I am not sure whether RealityKit meets the requirements.I need to render a large number of instanced planes, and completely custom vertex shader and fragment shader code, including using instanceID and discarding pixels. It would be best if I could use metal shader. Can these requirements be met using reality?
Topic:
Graphics & Games
SubTopic:
RealityKit