Thanks for your reply.
Yes, I'm trying to implement 3D Gaussian splatting (aka. 3dgs) using reality, but I'm not sure it can meet the requirements. 3dgs involves a lot of plane rendering, so it needs to be able to support Mesh instancing and fully customize the vertex shader and fragment shader code, preferably using metal shaders.I noticed that shader graph can customize materials through graphics, but it seems that it cannot create very complex calculations.Can you give me some advice?
Topic:
Graphics & Games
SubTopic:
RealityKit
Tags: