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Reply to Alarmkit custom sound plays once
On the latest Xcode beta 7, and iOS Beta 9 I cannot get the custom alarm sound to work no matter what I try. I have tried in the simulator and on a physical device. The "my-sound" variable points to a local file in the project, and I’ve confirmed that Bundle.main can locate it. What am I doing wrong? import Foundation import AlarmKit import SwiftUI struct DefaultAlarmMetadata: AlarmMetadata { let label: String } struct DoesNotWork: View { public func buildAlarmConfiguration() async throws -> AlarmManager.AlarmConfiguration<DefaultAlarmMetadata> { let stopButton = AlarmButton(text: "Stop", textColor: .red, systemImageName: "stop.circle") let alertContent = AlarmPresentation.Alert( title: "Mocked Alarm", stopButton: stopButton ) let presentation = AlarmPresentation(alert: alertContent) let metadata = DefaultAlarmMetadata( label: "My Mocked Label" ) if let soundPath = Bundle.main.path(forResource: "my-sound", ofType: "caf") { print("Sound file found at: \(soundPath)") } else { print("Sound file not found in bundle") } return AlarmManager.AlarmConfiguration.alarm( schedule: .fixed(Date.now.addingTimeInterval(2 * 60)), attributes: AlarmAttributes( presentation: presentation, metadata: metadata, tintColor: .red ), sound: .named("my-sound") ) } func registerAlarm() async throws { let configuration = try await self.buildAlarmConfiguration() let _ = try await AlarmManager.shared.schedule( id: UUID(), configuration: configuration ) } var body: some View { VStack { Button("Register Alarm") { Task { try await registerAlarm() } } } } }
Sep ’25
Reply to Cannot preview SwiftUI
For me this was fixed by: Changing the build scheme from release to debug Clean build folder Build and launch on iPhone simulator. Stop running and close Xcode Reopen Xcode and click refresh on preview
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Jun ’23
Reply to Alarmkit custom sound plays once
On the latest Xcode beta 7, and iOS Beta 9 I cannot get the custom alarm sound to work no matter what I try. I have tried in the simulator and on a physical device. The "my-sound" variable points to a local file in the project, and I’ve confirmed that Bundle.main can locate it. What am I doing wrong? import Foundation import AlarmKit import SwiftUI struct DefaultAlarmMetadata: AlarmMetadata { let label: String } struct DoesNotWork: View { public func buildAlarmConfiguration() async throws -> AlarmManager.AlarmConfiguration<DefaultAlarmMetadata> { let stopButton = AlarmButton(text: "Stop", textColor: .red, systemImageName: "stop.circle") let alertContent = AlarmPresentation.Alert( title: "Mocked Alarm", stopButton: stopButton ) let presentation = AlarmPresentation(alert: alertContent) let metadata = DefaultAlarmMetadata( label: "My Mocked Label" ) if let soundPath = Bundle.main.path(forResource: "my-sound", ofType: "caf") { print("Sound file found at: \(soundPath)") } else { print("Sound file not found in bundle") } return AlarmManager.AlarmConfiguration.alarm( schedule: .fixed(Date.now.addingTimeInterval(2 * 60)), attributes: AlarmAttributes( presentation: presentation, metadata: metadata, tintColor: .red ), sound: .named("my-sound") ) } func registerAlarm() async throws { let configuration = try await self.buildAlarmConfiguration() let _ = try await AlarmManager.shared.schedule( id: UUID(), configuration: configuration ) } var body: some View { VStack { Button("Register Alarm") { Task { try await registerAlarm() } } } } }
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Sep ’25
Reply to AlarmKit Volume and Volume Buttons
This still seems to be an issue for me
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Feb ’26