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Drag and Drop stopped working after upgrading from macOS 15 to 26
When I drag and drop a file with flag "shouldAttemptToOpenInPlace: true", I was able to access the original file name in macOS 15. After upgrading to macOS 26, I can't access the original file name anymore. Instead, I got some useless file name such as ".com.apple.Foundation.NSItemProvider.gKZ91u.tmp". The app no longer works with these tmp filenames because it needs the orignal file name to do the file transfer. (Btw, this is a WinSCP like app on Mac platform) Could you please check and fix this issue? Thank you. FileRepresentation(contentType: .item, shouldAttemptToOpenInPlace: true)
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Nov ’25
Delete Offer Codes
Regarding the offer codes in https://developer.apple.com/help/app-store-connect/manage-subscriptions/set-up-offer-codes, I set up some incorrect offer codes by mistake. Currently, I can only deactivate it but I can't delete it. Is it possible to let me delete the incorrect offer codes due to the below reasons? Thank you. I can't recreate the offer code due to error message This reference name is or has been used by another offer in this subscription group. When I use the offer code redemption view in https://developer.apple.com/documentation/SwiftUI/View/offerCodeRedemption(isPresented:onCompletion:), it shows all the deactivated offer codes. I don't want them to be displayed in the page.
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61
Sep ’25
MagnifyGesture in RealityView does not work on macOS
I have tested the MagnifyGesture code below on multiple devices: Vision Pro - working iPhone - working iPad - working macOS - not working In Reality Composer Pro, I have also added the below components to the test model entity: Input Target Collision For macOS, I tried the touchpad pinch gesture and mouse scroll wheel, but neither approach works. How to resolve this issue? Thank you. import SwiftUI import RealityKit import RealityKitContent struct ContentView: View { var body: some View { RealityView { content in // Add the initial RealityKit content if let immersiveContentEntity = try? await Entity(named: "Immersive", in: realityKitContentBundle) { content.add(immersiveContentEntity) } } .gesture(MagnifyGesture() .targetedToAnyEntity() .onChanged(onMagnifyChanged) .onEnded(onMagnifyEnded)) } func onMagnifyChanged(_ value: EntityTargetValue<MagnifyGesture.Value>) { print("onMagnifyChanged") } func onMagnifyEnded(_ value: EntityTargetValue<MagnifyGesture.Value>) { print("onMagnifyEnded") } }
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53
Mar ’25
Multilayer VisionOS App icon not working
I tried to use the application icon from sample project https://developer.apple.com/documentation/visionos/diorama, but the 3 layers of the app icon are not separated when I hover on the icon in the Vision Pro simulator. Could you please advise how to fix the problem? I am using the latest Xcode Version 15.4 (15F31d). Thank you.
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525
Oct ’24
Models are too dark in Vision Pro App
I have followed the tutorial below to build a Vision Pro app. https://developer.apple.com/tutorials/develop-in-swift/create-3d-models-in-the-shared-space When I run the app in Vision Pro Simulator, the models are much darker than the sample in the last picture of the above link. How to fix the problem? Do I need to create lights to illuminate the model? It was not mentioned in the tutorial.
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Aug ’24