Hello,
I have a custom NSView that pushes a crossHair cursor when the mouse enters the view via [[NSCursor crosshairCursor]push];
But when I scroll the view (with the track pad or Magic Mouse), the cursor quickly goes back to the default arrow cursor (this is not immediate though).
I'm using an NSScrollView subclass to implement some method to synchronise scrolling between separate scroll views, but nothing that should affect NSCursor. 🤔
Any ideas?
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Hello,
Amateur developer here.
I dusted off a hobby core data app coded mostly under OSX 10.7, and which supported undo "for free" (as Apple say it). It still works when I build it with recent Xcode versions, except that it no longer supports undo.
To understand why, I coded the most basic objective-C, core data (not document-based) app. In short, a single table view with a single column bound to an NSArray Controller set in "entity name" mode and bound to the managed object context. The core data model has a single entity class with a single NSString attribute (called "name", and which the table view column shows).
It all works well, I can add and remove entities, and change their names from the table. Changes are saved normally... except there is nothing I can undo. The undo menu item is greyed out.
I checked that my App Delegate implements the windowWillReturnUndoManager method and that this selector is called regularly.
So to check that the undo manager sees anything to undo, I added this method to my App Delegate:
- (IBAction)reportUndo:(id)sender {
NSLog(@"undo: %d", [self.persistentContainer.viewContext.undoManager canUndo]);
}
I can call this method by pressing a button. But it always logs "undo: 0", even after I add or remove entities.
I take that the undo manager sees nothing to undo.
This seems like rather basic stuff, but I can't understand why it doesn't work give given that it used to work in my more complex app without me doing anything special.