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Reply to Children of a dragged entity get left behind when moving slowly
I isolated the issue to be if a child has a some rotation already applied by default then the problem happends. I just removed the rotation to the child colliders and it worked fine but it does mean it it's going to be a hassle making compound colliders.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Feb ’24
Reply to Tool terminated by signal 'Segmentation fault: 11'
I encountered a similar issue when exporting from Blender. The export created an extra entity called "env_light" with an unsupported Dome Light component. To resolve the error, I simply deleted the "env_light" entity. When I imported the usdc file into RCP it also created an env_light entity that wasn't in the original scene.
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Jul ’24