Post

Replies

Boosts

Views

Activity

Reply to Xcode Cloud builds stuck at App Store Connect
Xcode Cloud outages like this are frustratingly common, and usually regard a broken linkage between the build system and App Store Connect. @DTS Engineer Albert, I would discourage you from asking developers to spend time troubleshooting their projects. The problem is on Apple's end 99% of the time, especially when there are multiple reports. Nor would I point to the Developer System Status page as evidence that the system is working. These frequent outages are rarely acknowledged there. Committing to an Xcode Cloud workflow means that these outages are not just an annoyance, they're often a show-stopper. Xcode Cloud is in need of rapid and accurate communication between devs and Cloud engineers, which is objectively not happening. Reports through Feedback assistant often take several days to be acknowledged. Posts here, even when scores of devs pile in, seem to take a day or more to get the attention of the right person. At the very least, could we get an acknowledgement here that "We know and we're working on it"?
Jan ’26
Reply to scrollTargetLayout + @FetchRequest causes items to constantly re-initialize
Found the cause and fix, though I don't 100% understand why it's happening. The views in the VStack (PostView in the code above) contained a @SceneStorage property. Removing the @SceneStorage allows the list to scroll quickly, even with .scrollTargetLayout(). No excessive calls to .body. I'm guessing that as the scrolled views come and go, that the @SceneStorarge var was getting marked as changed, even though it wasn't, causing all other cached views to be invalidated? But how does .scrollTargetLayout cause this? Anyway, elevating the @SceneStorage to the containing view, and passing into PostView as a binding, fixed scrolling, and still gives access to that @ScensStorage var.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Dec ’24
Reply to Xcode Cloud builds stuck at App Store Connect
Xcode Cloud outages like this are frustratingly common, and usually regard a broken linkage between the build system and App Store Connect. @DTS Engineer Albert, I would discourage you from asking developers to spend time troubleshooting their projects. The problem is on Apple's end 99% of the time, especially when there are multiple reports. Nor would I point to the Developer System Status page as evidence that the system is working. These frequent outages are rarely acknowledged there. Committing to an Xcode Cloud workflow means that these outages are not just an annoyance, they're often a show-stopper. Xcode Cloud is in need of rapid and accurate communication between devs and Cloud engineers, which is objectively not happening. Reports through Feedback assistant often take several days to be acknowledged. Posts here, even when scores of devs pile in, seem to take a day or more to get the attention of the right person. At the very least, could we get an acknowledgement here that "We know and we're working on it"?
Replies
Boosts
Views
Activity
Jan ’26
Reply to Xcode Cloud Builds Failing with 7-8 Errors - Builds Stuck in "Processing" on App Store Connect
working now
Replies
Boosts
Views
Activity
Dec ’25
Reply to Why are our macOS builds in Xcode Cloud hanging at the “Archive” stage?
Several other threads reporting the same issue, always with the macOS target.
Replies
Boosts
Views
Activity
Dec ’25
Reply to Xcode Cloud Builds Failing with 7-8 Errors - Builds Stuck in "Processing" on App Store Connect
Reported as FB21158967
Replies
Boosts
Views
Activity
Dec ’25
Reply to Xcode Cloud workflow stuck in Archive
Reported as FB21158967
Replies
Boosts
Views
Activity
Dec ’25
Reply to Xcode Cloud Builds Failing with 7-8 Errors - Builds Stuck in "Processing" on App Store Connect
This same problem has hit a few others in the last day discussion
Replies
Boosts
Views
Activity
Nov ’25
Reply to Xcode Cloud workflow stuck in Archive
Same here. All other platform archives work except macOS. No project changes since the last successful archive. A typical Xcode Cloud -> App Store issue, but they're usually fixed sooner than this, or at least acknowledged on Developer System Status
Replies
Boosts
Views
Activity
Nov ’25
Reply to Share Extension not working on macOS Tahoe and Photos App
@FrankSchlegel found this bug in Photos in early 2024, still not fixed in macOS Tahoe. Photos is supplying a URL ending in .jpg, while the temporary file ends in .jpeg See Frank's detailed report here.... https://developer.apple.com/forums/thread/744408
Topic: App & System Services SubTopic: General Tags:
Replies
Boosts
Views
Activity
Nov ’25
Reply to Sharing a JPEG via Action or Share Extension fails in Photos on macOS
Thanks for finding this @FrankSchlegel , it was driving me crazy. This bug in Photos still exists in macOS Tahoe 26.1
Topic: App & System Services SubTopic: General Tags:
Replies
Boosts
Views
Activity
Nov ’25
Reply to Does the CloudKit participant limit include the owner?
I learned directly from an Apple Engineer that the owner of a share does not count against the CloudKit 100 participant limit, so 101 total individuals can collaborate.
Replies
Boosts
Views
Activity
Jun ’25
Reply to Random exportArchive 70 Error Code When Using Xcode Cloud for Build
Same. A rebuild might randomly work, or might not. I've seen this for over a week, have reported it in Feedback Assistant. I noticed that last week that the System Status page showed issues with App Processing, now fixed, but it didn't fix it for me.
Replies
Boosts
Views
Activity
Apr ’25
Reply to scrollTargetLayout + @FetchRequest causes items to constantly re-initialize
Found the cause and fix, though I don't 100% understand why it's happening. The views in the VStack (PostView in the code above) contained a @SceneStorage property. Removing the @SceneStorage allows the list to scroll quickly, even with .scrollTargetLayout(). No excessive calls to .body. I'm guessing that as the scrolled views come and go, that the @SceneStorarge var was getting marked as changed, even though it wasn't, causing all other cached views to be invalidated? But how does .scrollTargetLayout cause this? Anyway, elevating the @SceneStorage to the containing view, and passing into PostView as a binding, fixed scrolling, and still gives access to that @ScensStorage var.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
Boosts
Views
Activity
Dec ’24
Reply to scrollTargetLayout + @FetchRequest causes items to constantly re-initialize
So sorry, I really misunderstood something. The objects are not being reinitialized. It's just that scrollTargetLayout() with this configuration causes a tremendous amount of re-rendering. My bad. Still a problem though. It still makes scrolling unusably slow, even with a small data set.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
Boosts
Views
Activity
Dec ’24
Reply to XCode Cloud invalid Xcode version "Release"
@RichLogan I see that Xcode 16.2 has been pulled from cloud configs, so Latest Version is 16.1 again. Your Mac builds should work now, as mine are.
Replies
Boosts
Views
Activity
Dec ’24
Reply to XCode Cloud invalid Xcode version "Release"
Same here. MacOS build only. Quite an inconvenience. We want to love you #xcodecloud, please do better.
Replies
Boosts
Views
Activity
Dec ’24