I have a custom material in Reality Composer.
When I attach it to a cube and try loading the scene in XCode, the material cannot be cast to a ShaderGraphMaterial because it has been changed to a PhysicallyBasedMaterial.
The material was always a Custom material, I did not change the type in Reality Composer.
Does anyone know how to fix?
Topic:
Spatial Computing
SubTopic:
Reality Composer Pro
Tags:
Reality Composer
RealityKit
Reality Composer Pro
Shader Graph Editor