Hi Apple & devs,
I'm trying to test various Windows .exe files using the Game Porting Toolkit (GPTK), but I’m hitting a wall: no matter what .exe I try, the command returns instantly with no output — no error, no logs, nothing.
Here's what I'm doing:
I'm using macOS Sequioa 15.5 on M1 macbook pro.
I installed gameportingtoolkt GPTK 2.1 through brew from gcenx:
brew install gcenx/wine/game-porting-toolkit
When I run any .exe using GPTK's wine64, like this, e.g. with steam
user@JMacBook-Pro / % WINEPREFIX=~/wine_prefix /usr/local/bin/gameportingtoolkit 'C:\SteamSetup.exe' --verbose
user@JMacBook-Pro / %
Immediate exit without any return code, output, nor errors.
No output, no crash, no logs. Same result with simple test apps
Running with WINEDEBUG=+all (still no output)
Even running wine64 does the same thing.
I’ve tried:
Removing and reinstalling GPTK
Creating a fresh WINEPREFIX
Checking /tmp and ~/Library/Logs for logs — nothing
Has anyone else experienced this or have any idea how to debug it?
Is there ANY Apple support for this??
Thanks in advance.
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