Thanks for those information. I have a follow-up question:
How does gamut-matching work in Metal? I know that some classes that have the "ColorSpace" property like CIImage and CGImage, and also there are methods to get it from CVPixelBuffer.
But when creating MTLTexture from one of those "images" mentioned above, what color space is the result texture in? Does Metal do color management when sampling the texture to make sure the Float we get is in linear space?
Topic:
UI Frameworks
SubTopic:
AppKit
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