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Comment on Metal fails to create PSO on AMD based GPUs
Hello, The GPU meets the requirements specified by the Metal shader converter, we also do explicit checks on the metal device during application initialization and if user device doesn't meet the requirements, the app will simply exit. We have found a workaround for this bug which was to use the automatic Metal vertex fetch method and completely remove the need for stage-in functions.
Topic: Graphics & Games SubTopic: Metal Tags:
Oct ’25