I have two views I've applied Liquid Glass to in Swift UI. I've noticed that depending on the height of the view the material changes and I'm not sure why. See the attached screenshot. Both views add the liquidGlass style in the same way but behave very differently on the same background.
Ideally I'd like them to look the same as the bottom one. Is that the same as the clear style?
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Hi all,
I've developed some code that enables an arcball camera interaction with my scene. I've done this using components and systems. The implementation feels a bit messy as I've got gesture code on my realityView, and then a bunch of other code that uses those gesture inputs in my component and system.
Is there a demo app, or some example code that shows a nice way to encapsulate these things in to one item for custom cameras, something like Apple's .realityViewCameraControls(.orbit)
If not can anyone recommend an approach to take?