I have code such as the following. The performance on the Vision Pro seems to get quite bad once I hit a few thousand of these models. It feels like I should be able to optimise this somehow, perhaps using instancing. Is that possible with RealityKit in visionOS 2?
let material = UnlitMaterial(color: .white)
let sphereModel = ModelEntity(
mesh: .generateSphere(radius: 0.001),
materials: [material])
for index in 0..<5000 {
let point = generatedPoints[index]
let model = sphereModel.clone(recursive: false)
model.position = [point.x, point.y, point.z]
parent.addChild(starModel)
}
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Hi all,
I've developed some code that enables an arcball camera interaction with my scene. I've done this using components and systems. The implementation feels a bit messy as I've got gesture code on my realityView, and then a bunch of other code that uses those gesture inputs in my component and system.
Is there a demo app, or some example code that shows a nice way to encapsulate these things in to one item for custom cameras, something like Apple's .realityViewCameraControls(.orbit)
If not can anyone recommend an approach to take?