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Comment on Refinement in occluding real world objects in surrounding
Yes, using SceneReconstructionProvider to create mesh , then classifying it and applying occlusion material on it except walls
Topic: Spatial Computing SubTopic: ARKit Tags:
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Jun ’24
Comment on Refinement in occluding real world objects in surrounding
Yes, using SceneReconstructionProvider for creating mesh, then classifying it and except walls applying occlusion material to all
Topic: Spatial Computing SubTopic: ARKit Tags:
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Jun ’24
Comment on Refinement in occluding real world objects in surrounding
Yes, We are detecting and placing panels on walls through PlaneDetectionProvider only. Is there any way to access depth of objects placed in real world ??
Topic: Spatial Computing SubTopic: ARKit Tags:
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Jun ’24