Post

Replies

Boosts

Views

Activity

Reply to Refinement in occluding real world objects in surrounding
I saw personSegmentationWithDepth which is supported in iOS, ipadOS for occluding people from virtual content depending on depth of people with respect to camera, if person is present at less depth than virtual object with respect to camera so person will be occluded. Similarly I want to achieve in VisionOS for real objects like tv, sofa, table in room to occlude themselves perfectly if they are in front of virtual content. Is there any way for that??
Topic: Spatial Computing SubTopic: ARKit Tags:
Jul ’24
Reply to Refinement in occluding real world objects in surrounding
I saw personSegmentationWithDepth which is supported in iOS, ipadOS for occluding people from virtual content depending on depth of people with respect to camera, if person is present at less depth than virtual object with respect to camera so person will be occluded. Similarly I want to achieve in VisionOS for real objects like tv, sofa, table in room to occlude themselves perfectly if they are in front of virtual content. Is there any way for that??
Topic: Spatial Computing SubTopic: ARKit Tags:
Replies
Boosts
Views
Activity
Jul ’24