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AR Quick Look renders USDZ rectangle as oval on newer iPhones
I’m using AR Quick Look via (I dont know what this means) for a web-based art catalogue. (I generate usdz in a script on github and display The same USDZ behaves differently: iPhone 6 — iOS 12.5.8: renders correctly as a rectangular painting. iPhone 12 — current iOS: renders as an oval, with no visible thickness. The USDZ renders correctly as a rectangle with thickness in other web/USD viewers. Geometry is explicitly rectangular with two triangular faces, UVs, normals and physical dimensions. Is there a known AR Quick Look / RealityKit compatibility issue with simple textured rectangular USDZ meshes on newer iOS versions? // I have no background in coding but this seems to be a bug on the latest quicklook software?? github here if it helps: https://github.com/mrkritor-ui/KRITOR
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AR Quick Look renders USDZ rectangle as oval on newer iPhones
I’m using AR Quick Look via (I dont know what this means) for a web-based art catalogue. (I generate usdz in a script on github and display The same USDZ behaves differently: iPhone 6 — iOS 12.5.8: renders correctly as a rectangular painting. iPhone 12 — current iOS: renders as an oval, with no visible thickness. The USDZ renders correctly as a rectangle with thickness in other web/USD viewers. Geometry is explicitly rectangular with two triangular faces, UVs, normals and physical dimensions. Is there a known AR Quick Look / RealityKit compatibility issue with simple textured rectangular USDZ meshes on newer iOS versions? // I have no background in coding but this seems to be a bug on the latest quicklook software?? github here if it helps: https://github.com/mrkritor-ui/KRITOR
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