I’m using AR Quick Look via (I dont know what this means) for a web-based art catalogue. (I generate usdz in a script on github and display
The same USDZ behaves differently:
iPhone 6 — iOS 12.5.8: renders correctly as a rectangular painting.
iPhone 12 — current iOS: renders as an oval, with no visible thickness.
The USDZ renders correctly as a rectangle with thickness in other web/USD viewers.
Geometry is explicitly rectangular with two triangular faces, UVs, normals and physical dimensions.
Is there a known AR Quick Look / RealityKit compatibility issue with simple textured rectangular USDZ meshes on newer iOS versions?
// I have no background in coding but this seems to be a bug on the latest quicklook software??
github here if it helps: https://github.com/mrkritor-ui/KRITOR
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