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Reply to Supported image formats for Object Capture API
this was just answered for me during the Apple Object Capture developer session so I'll post it here for everyone to see: The API accepts images with CVPixelBuffer with format kCVPixelFormatType_32BGRA and kCVPixelFormatType_32ARGB. So if you can load the images and convert to the required format, then the engine should be abe to process. see https://developer.apple.com/documentation/realitykit/photogrammetrysample and https://developer.apple.com/documentation/realitykit/photogrammetrysample/3788297-image
Topic: Graphics & Games SubTopic: General Tags:
Dec ’21
Reply to OBJECT CAPTURE API
I do hope they will revise that limitation over time as it would open a massive use case for realtime object capture. I understand their privacy concerns for camera access in general but they could just limit it to certain APIs.
Topic: Spatial Computing SubTopic: General Tags:
Jun ’23
Reply to Will you make the Object Capture GUI sample app available?
I have compiled that one already. I am talking about the GUI they were showing during the session.
Topic: Graphics & Games SubTopic: General Tags:
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Jun ’21
Reply to Computer Specs
Compatible Macs: Any Apple Silicon Mac Intel Mac with 16GB of RAM + AMD Graphics Card with 4GB VRAM
Topic: Graphics & Games SubTopic: General Tags:
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Jun ’21
Reply to Improving lighting in object capture
you can brighten the texture itself in any photo editing software. chances are if the texture is too dark that your source images are also underexposed. you can use an external LED lighting setup to help with that.
Topic: Graphics & Games SubTopic: General Tags:
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Jun ’21
Reply to How to upload captured HEIC file to mac computer
you can access the files in your local file system. In the File app go on your Ipad, then CaptureSample, Capture. This directory includes all your captured projects
Topic: Graphics & Games SubTopic: General Tags:
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Jun ’21
Reply to HelloPhotogrammetry crashed on macos12.0
I would be curious to find out why this setting was removed from the API? The overlap setting is quite a common setting in other photogrammetry software out there. does RealityKit now auto detect and adjust accordingly if the overlap doesn't meet a certain requirement ?
Topic: Graphics & Games SubTopic: General Tags:
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Jul ’21
Reply to Create 3D Models with Object Capture: sample photos?
they come with the download of "Creating A Photogrammetry CommandLine App" and are 36 images of a rock.
Topic: Graphics & Games SubTopic: General Tags:
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Jul ’21
Reply to Object Capture Edit Bounding Box like WWDC video
would also love to know. the bounding box itself can be done via https://developer.apple.com/documentation/realitykit/boundingbox but we would like to know how we can pass this to the Photogrammetry Session.
Topic: Graphics & Games SubTopic: General Tags:
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Jul ’21
Reply to Supported image formats for Object Capture API
this was just answered for me during the Apple Object Capture developer session so I'll post it here for everyone to see: The API accepts images with CVPixelBuffer with format kCVPixelFormatType_32BGRA and kCVPixelFormatType_32ARGB. So if you can load the images and convert to the required format, then the engine should be abe to process. see https://developer.apple.com/documentation/realitykit/photogrammetrysample and https://developer.apple.com/documentation/realitykit/photogrammetrysample/3788297-image
Topic: Graphics & Games SubTopic: General Tags:
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Dec ’21
Reply to 2x Telephoto (enabled by quad-pixel sensor) - Developer Documentation?
that is exactly what we are doing using secondaryNativeResolutionZoomFactors but it's not working. main config AVCaptureDeviceTypeBuiltInWideAngleCamera 1.0 189.0 sub config AVCaptureDeviceTypeBuiltInWideAngleCamera 2.0 2.0 Do you have a short example that you have working?
Topic: Media Technologies SubTopic: Audio Tags:
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Oct ’22
Reply to How will it work with a turntable?
According to their Slack Q&A this will not work as the current Photogrammetry Session for turntables. If you want to use tripod and turntables you can continue using the current method. The new method is designed for the user to move around the object.
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’23
Reply to Question regarding Reality Composer Pro as 3D Reconstruction Tool
It's there under File, New, Object Capture Model
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Jun ’23
Reply to USD draco support ?
It's 2023 and that this is still not on Apple's radar now that they have a Spatial Headset is beyond me ...
Topic: Graphics & Games SubTopic: General Tags:
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Jun ’23
Reply to OBJECT CAPTURE API
I do hope they will revise that limitation over time as it would open a massive use case for realtime object capture. I understand their privacy concerns for camera access in general but they could just limit it to certain APIs.
Topic: Spatial Computing SubTopic: General Tags:
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Jun ’23
Reply to Where can I find the source code for this session?
it hasn't been released as of today. but I am sure once it is you can find it under https://developer.apple.com/sample-code/wwdc/2023/ (I hope :))
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’23
Reply to Sample project
still waiting for it as well. We were told by the end of this month.
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’23