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Reply to OBJECT CAPTURE API
I do hope they will revise that limitation over time as it would open a massive use case for realtime object capture. I understand their privacy concerns for camera access in general but they could just limit it to certain APIs.
Topic: Spatial Computing SubTopic: General Tags:
Jun ’23
Reply to Supported image formats for Object Capture API
this was just answered for me during the Apple Object Capture developer session so I'll post it here for everyone to see: The API accepts images with CVPixelBuffer with format kCVPixelFormatType_32BGRA and kCVPixelFormatType_32ARGB. So if you can load the images and convert to the required format, then the engine should be abe to process. see https://developer.apple.com/documentation/realitykit/photogrammetrysample and https://developer.apple.com/documentation/realitykit/photogrammetrysample/3788297-image
Topic: Graphics & Games SubTopic: General Tags:
Dec ’21
Reply to OBJECT CAPTURE API
I do hope they will revise that limitation over time as it would open a massive use case for realtime object capture. I understand their privacy concerns for camera access in general but they could just limit it to certain APIs.
Topic: Spatial Computing SubTopic: General Tags:
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Jun ’23
Reply to USD draco support ?
It's 2023 and that this is still not on Apple's radar now that they have a Spatial Headset is beyond me ...
Topic: Graphics & Games SubTopic: General Tags:
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Jun ’23
Reply to Question regarding Reality Composer Pro as 3D Reconstruction Tool
It's there under File, New, Object Capture Model
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Jun ’23
Reply to How will it work with a turntable?
According to their Slack Q&A this will not work as the current Photogrammetry Session for turntables. If you want to use tripod and turntables you can continue using the current method. The new method is designed for the user to move around the object.
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’23
Reply to 2x Telephoto (enabled by quad-pixel sensor) - Developer Documentation?
that is exactly what we are doing using secondaryNativeResolutionZoomFactors but it's not working. main config AVCaptureDeviceTypeBuiltInWideAngleCamera 1.0 189.0 sub config AVCaptureDeviceTypeBuiltInWideAngleCamera 2.0 2.0 Do you have a short example that you have working?
Topic: Media Technologies SubTopic: Audio Tags:
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Oct ’22
Reply to Supported image formats for Object Capture API
this was just answered for me during the Apple Object Capture developer session so I'll post it here for everyone to see: The API accepts images with CVPixelBuffer with format kCVPixelFormatType_32BGRA and kCVPixelFormatType_32ARGB. So if you can load the images and convert to the required format, then the engine should be abe to process. see https://developer.apple.com/documentation/realitykit/photogrammetrysample and https://developer.apple.com/documentation/realitykit/photogrammetrysample/3788297-image
Topic: Graphics & Games SubTopic: General Tags:
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Dec ’21