The new captureTextFromCamera API allow device to use OCR in UIResponder,but how can I know this device support OCR or not ?
eg:
iPhoneX:NO,
iPhone13:YES
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I add two view on screen.
One is the blue view, other is orange view.
And I use CADisplayLink to change orange view 's frame according to the blueView.layer.presentation.frame
As expected, the orange view should cover the blue view completely, but we can see a gap and we can see a little part of blue view during keyboard animation.
Here is demo code:
class SecondViewController: UIViewController {
let textField = UITextField()
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
self.textField.resignFirstResponder()
}
lazy var displayLink = CADisplayLink(target: self, selector: #selector(self.onDisplayLink))
@objc private func onDisplayLink () {
self.realBox.frame = CGRect(x: self.realBox.frame.origin.x, y: self.blueBox.layer.presentation()!.frame.origin.y, width: self.view.bounds.width, height: 100)
}
let blueBox = UIView()
let realBox = UIView()
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = .white
textField.frame = .init(x: 100, y: 100, width: 100, height: 100)
textField.backgroundColor = .red
self.view.addSubview(textField)
realBox.backgroundColor = .orange
blueBox.backgroundColor = .blue
blueBox.frame = .init(x: 0, y: self.view.bounds.height - 100, width: self.view.bounds.width, height: 100)
self.view.addSubview(blueBox)
self.view.addSubview(realBox)
realBox.frame = .init(x: 0, y:self.view.bounds.height - 100 , width: self.view.bounds.width, height: 100)
NotificationCenter.default.addObserver(forName: UIResponder.keyboardWillChangeFrameNotification, object: nil, queue: .main) { noti in
let userInfo = noti.userInfo!
let endFrame = userInfo[UIResponder.keyboardFrameEndUserInfoKey] as! CGRect
let isOpen = endFrame.intersects(self.view.bounds)
self.blueBox.frame = .init(x: 0, y: isOpen ? self.view.bounds.height - 100 - endFrame.height : self.view.bounds.height - 100, width: self.view.bounds.width, height: 100)
}
if #available(iOS 15.0, *) {
self.displayLink.preferredFrameRateRange = .init(minimum: 60, maximum: 120, preferred: 120)
} else {
self.displayLink.preferredFramesPerSecond = 120
}
self.displayLink.add(to: .main, forMode: .common)
}
}
So how to get an accurate value of the layer currently displayed on screen?
Here is the video:
https://github.com/luckysmg/daily_images/blob/main/RPReplay_Final1661168764.mov?raw=true
I think CAMetalLayer.nextDrawable()
shouldn't be very time-consuming, it should be less than 1ms.
But occasionally, it will take more than 5ms, just 7ms~13ms, which is a very long time. How can we optimize this? Since this will cause rendering junk.....
I want to get animation interpolation during animation running.
just like code below:
Animator(begin:100,end:200).addListener({value in
//here will be called when animation updates.
print(value)
})
But I can't find any API like the code above in iOS SDK.And I don't want to use any UIView or CALayer to get presentationLayer to get this value.
So How can I do that?🤔🤔🤔
I use this method to judge this device whether supports the captureTextFromCamera API :
let tf = UITextField()
tf.canPerformAction(#selector(UIResponder.captureTextFromCamera(_:)),withSender: nil)
This will return false on iPhoneX and return true on iPhone13 Pro
So I want to know: On iPhone13Pro
tf.canPerformAction(#selector(UIResponder.captureTextFromCamera(_:)),withSender: nil)
Can this method return the false ?
Or this value won't change for every device?
Can I assume that this method will always return true on iPhone13 Pro and will always false on iPhoneX?
I have set CADisableMinimumFrameDurationOnPhone to YES
And My device is iPhone13 Pro. The refresh rate is be 120HZ max.
But the touchesMoved callback call with a frequency of 60HZ (16.66ms) in UIViewController It should be 120HZ (0.008s) on IPhone 13 pro
Here is test code:
import SwiftUI
class HomeViewController: UIViewController,UIScrollViewDelegate {
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
let time = CFAbsoluteTimeGetCurrent()
print(time - oldTime) // 0.016s. But it should be 0.008s on iPhone13Pro
oldTime = time
}
var oldTime:CFAbsoluteTime = 0
override func viewDidLoad() {
super.viewDidLoad()
self.view.backgroundColor = .red
}
}
So How can I increase this frequency to 120HZ ?.
What I want is to make video 's rotation be from 0 to 90 degree in 0 ~ 2s.
Here is the code:
let layerIns = AVMutableVideoCompositionLayerInstruction(assetTrack: track)
let endTransform = CGAffineTransform(rotationAngle: CGFloat(Double.pi / 2))
let timeRange = CMTimeRange(start: .zero, duration: CMTime(seconds: 2, preferredTimescale: 600))
layerIns.setTransformRamp(fromStart: .identity, toEnd: endTransform, timeRange: timeRange)
But the center of rotation is top-left corner.. Which makes rotation effect look strange.
I wonder how to change the video layer's anchor point to center point instead of top-left corner...
related question on StackOverFlow :Question Link - https://stackoverflow.com/questions/65575655/how-to-change-the-settransformramp-s-transform-anchor-point
I wrote the code below to pass my custom object Engine in MTAudioProcessingTapCallbacks
Here is code:
func getTap() -> MTAudioProcessingTap? {
var tap: Unmanaged<MTAudioProcessingTap>?
func onInit(tap:MTAudioProcessingTap,clientInfo:UnsafeMutableRawPointer?,tagStroageOut:UnsafeMutablePointer<UnsafeMutableRawPointer?>) {
let engine = Engine()
tagStroageOut.pointee = Unmanaged<Engine>.passUnretained(engine).toOpaque()
}
var callback = MTAudioProcessingTapCallbacks(version: kMTAudioProcessingTapCallbacksVersion_0, clientInfo:nil, init: onInit, finalize: nil, prepare: nil, unprepare: nil) { tap, numberFrames, flags, bufferListInOut, numberFramesOut, flagsOut in
guard MTAudioProcessingTapGetSourceAudio(tap, numberFrames, bufferListInOut, flagsOut, nil, numberFramesOut) == noErr else {
preconditionFailure()
}
let storage = MTAudioProcessingTapGetStorage(tap)
let engine = Unmanaged<Engine>.fromOpaque(storage).takeUnretainedValue()
// This line crashed :
// ClientProcessingTapManager (14): EXC_BAD_ACCESS (code=1, address=0x544453e46ea0)
engine.dealWith(bufferPtr: bufferListInOut)
}
guard MTAudioProcessingTapCreate(kCFAllocatorDefault, &callback, kMTAudioProcessingTapCreationFlag_PostEffects, &tap) == noErr else{
fatalError()
}
return tap?.takeRetainedValue()
}
}
How can I do it?
AVAudioUnitTimePitch.latency is 0.09s on my debug devices.
It will have a little time delay during render audio using `AVAudioEngine.
I just want to change the pitch during playing audio.
So how can I avoid this this latency??
Topic:
Media Technologies
SubTopic:
Audio
Tags:
AudioToolbox
AVAudioEngine
Core Audio Kit
AVFoundation
Here is old doc https://developer.apple.com/library/archive/documentation/DeviceInformation/Reference/iOSDeviceCompatibility/Displays/Displays.html#//apple_ref/doc/uid/TP40013599-CH108-SW1
Where is new for it ?
The top padding of UINavigationBar 's value is
UIApplication.shared.statusBarFrame.height
or
UIApplication.shared.keyWindow?.safeAreaInsets.top ?
Here is image
See the blue box of the image
https://github.com/luckysmg/daily_images/blob/main/20220928153515.jpg?raw=true
Because two value is the same on devices older than iPhone14 Pro but is not the same on iPhone14 Pro and iPhone 14 Pro max.
Which is the right value to get?
The keyboard animation is private. How can we get the interpolation of the keyboard animation using a API?
When set metalLayer.presentsWithTransaction = true, and we call drawable.present() in bg thread (our rendering thread is not main thread), the app sometimes will crash with:
*** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'Modifications to the layout engine must not be performed from a background thread after it has been accessed from the main thread.'
Any solution?
As title desc.
Before iOS 16.6 is smooth. But iOS 16.6 is lagging.
Seems iOS 17 beta4 is ok.. Maybe Apple should post a hotfix for iOS 16.6
I have an AVAudioEngine,but I don't know how to export the audio in AVAudioEngine to a file. Anyone can help?