Hi, I fix this like that
#if targetEnvironment(simulator)
let isARMSimulator: Bool
#if arch(arm64)
isARMSimulator = true
#else
isARMSimulator = false
#endif
#else
let isARMSimulator = false
#endif
I fix like this
#if targetEnvironment(simulator)
let isARMSimulator: Bool
#if arch(arm64)
isARMSimulator = true
#else
isARMSimulator = false
#endif
#else
let isARMSimulator = false
#endif
Hi, I fix this like that
#if targetEnvironment(simulator)
let isARMSimulator: Bool
#if arch(arm64)
isARMSimulator = true
#else
isARMSimulator = false
#endif
#else
let isARMSimulator = false
#endif
I fix like this
#if targetEnvironment(simulator)
let isARMSimulator: Bool
#if arch(arm64)
isARMSimulator = true
#else
isARMSimulator = false
#endif
#else
let isARMSimulator = false
#endif