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where to apply "grounding shadow" in Reality Composer Pro?
So there's a "grounding shadow" component we can add to any entity in Reality Composer Pro. In case my use case is Apple Vision Pro + Reality Kit: I'm wondering, by default I think I'd want to add this to any entity that's a ModelEntity in my scene... right? Should we just add this component once to the root transform? Or should we add it to any entity individually if it's a model entity? Or should we not add this at all? Will RealityKit do it for us? Or does it also depend if we use a volume or a full space?
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1.2k
Sep ’23
where to apply "grounding shadow" in Reality Composer Pro?
So there's a "grounding shadow" component we can add to any entity in Reality Composer Pro. In case my use case is Apple Vision Pro + Reality Kit: I'm wondering, by default I think I'd want to add this to any entity that's a ModelEntity in my scene... right? Should we just add this component once to the root transform? Or should we add it to any entity individually if it's a model entity? Or should we not add this at all? Will RealityKit do it for us? Or does it also depend if we use a volume or a full space?
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1.2k
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Sep ’23