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Reply to RealityComposer asset not showing up on test app OR Apple's own basic AR file project
I think the concerns of this user are the same as mine. A number of messages from the AR package have txt with labels that the documentation cannot be found anywhere using the Apple provided search resources. specifically "EnableARProbes" which is referenced in the main text of the forum message the user submitted here. All label usage should be searchable in order to determine a cause of a particular behaviour by the Apple Supplied packages
Topic: Spatial Computing SubTopic: ARKit Tags:
Mar ’24
Reply to Pause ARSession broken in 17.4
I am seeing something similar and other strangeness. After running for a while I am seeing a multitude of AR Sessions populating my Self stack and don't know from where they are coming! I put a breakpoint in the SessionwasInterrupted code in my delegate and I had 3 new AR Sessions show up in the Self stack in various objects for Thread 1 and one matched an entry for the stack object arSession . I took down the pointers to the stack and took screenshots of the memory layout in the frames of self. So then I went on and let it finish the SessionWasInterrupted only to have it jump into another with a whole NEW set of ARSession carcasses lying around in the Self Stack frame that was active and only one of them matched the arSession again and Was not the same as the previous one.
Topic: App & System Services SubTopic: General Tags:
Feb ’24
Reply to New AVPointCloudData assert in iPadOS 17.0 (21A5326a)
One question I have is that this iPAD platform has 32GB of real memory on it and is fairly new. But the App gets to 800-900 MB of space and doesn't go much higher, Memory seems to be getting tight. Is there a way to make it possible to use more than 1GB of space for a single app? Where is the memory quota for a single app established and how do I push the limits upward? There is also 2TB of storage on the platform and not much of it is in use.
Topic: Spatial Computing SubTopic: ARKit Tags:
Jan ’24
Reply to New AVPointCloudData assert in iPadOS 17.0 (21A5326a)
I am seeing it too. The system goes catatonic and does not respond at all to anything but pause requests. I am running a modified version of RoomPlan and This goes on for quite a while.. One anomalous message that I get is that there is this sequence after about 50 messages. "<<<< AVPointCloudData >>>> Fig assert: "_dataBuffer" at bail (AVPointCloudData.m:217) - (err=0) ARWorldTrackingTechnique <0x1186f4fb0>: World tracking performance is being affected by resource constraints [25] <<<< AVPointCloudData >>>> Fig assert: "_dataBuffer" at bail (AVPointCloudData.m:217) - (err=0) <<<< AVPointCloudData >>>> Fig assert: "_dataBuffer" at bail (AVPointCloudData.m:217) - (err=0)" And this happens periodically during the catatonia by the app. What was going on immediately prior to the error was that a call was made to a function called "Renderer" provided by one of the Metal processing demo kits that I merged into Room Plan. This seems to aggravate the error. I also get a weird projection of the walls of the room over the floor which are cattywhompus, i.e. the floor alignment Is. about 30 degrees of from where it should be with the 3 walls which seem to have a normal alignment with each other even though they are off center from the floor and the object in the room is also off center
Topic: Spatial Computing SubTopic: ARKit Tags:
Jan ’24
Reply to New AVPointCloudData assert in iPadOS 17.0 (21A5326a)
I am seeing it also, and the message "<<<< AVPointCloudData >>>> Fig assert: "_dataBuffer" at bail (AVPointCloudData.m:217) - (err=0)" should be a concern because bailing out is not a normal thing that SHOULD be done in processing Point Cloud Data. Too bad the source code for this is not available so we could confirm for ourselves that this is not a harmful condition. The comment about this being debug spam is a bit unsettling and a bad programming practice if that is the only outfall of the message that it takes space in the debug logs. Given the other messages about Point Cloud data that is generated during our tests I think it is less than benign.
Topic: Spatial Computing SubTopic: ARKit Tags:
Oct ’23
Reply to Dynamic Metal Library build from download fails
Yes, that is the sample I was running. Thank you for verifying the issue and the response. I had a similar problem with another sample that manifested itself in a different way. I was using the UI Coaching interface and it failed to build properly in an application I was using because the directory structure was not present in the search chain. In this case it was merging the room plan sample with the Metal Library sample from the Xcode template for ARKit
Topic: Graphics & Games SubTopic: General Tags:
Sep ’23
Reply to RealityComposer asset not showing up on test app OR Apple's own basic AR file project
I think the concerns of this user are the same as mine. A number of messages from the AR package have txt with labels that the documentation cannot be found anywhere using the Apple provided search resources. specifically "EnableARProbes" which is referenced in the main text of the forum message the user submitted here. All label usage should be searchable in order to determine a cause of a particular behaviour by the Apple Supplied packages
Topic: Spatial Computing SubTopic: ARKit Tags:
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Mar ’24
Reply to Multiple active AR Sessions in RoomPlan application, who creates them?
This question can be closed.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Mar ’24
Reply to Unsupported method: -[MTLComputeCommandEncoder. encodeStartWhile: offset: comparison: referenceValue:]
I would be happy to discuss integration test strategies with anyone interested.
Topic: Graphics & Games SubTopic: General Tags:
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Feb ’24
Reply to Pause ARSession broken in 17.4
I have seen this and other strangeness in the handling of ARSessions
Topic: App & System Services SubTopic: General Tags:
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Feb ’24
Reply to Pause ARSession broken in 17.4
I am seeing something similar and other strangeness. After running for a while I am seeing a multitude of AR Sessions populating my Self stack and don't know from where they are coming! I put a breakpoint in the SessionwasInterrupted code in my delegate and I had 3 new AR Sessions show up in the Self stack in various objects for Thread 1 and one matched an entry for the stack object arSession . I took down the pointers to the stack and took screenshots of the memory layout in the frames of self. So then I went on and let it finish the SessionWasInterrupted only to have it jump into another with a whole NEW set of ARSession carcasses lying around in the Self Stack frame that was active and only one of them matched the arSession again and Was not the same as the previous one.
Topic: App & System Services SubTopic: General Tags:
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Activity
Feb ’24
Reply to New AVPointCloudData assert in iPadOS 17.0 (21A5326a)
One question I have is that this iPAD platform has 32GB of real memory on it and is fairly new. But the App gets to 800-900 MB of space and doesn't go much higher, Memory seems to be getting tight. Is there a way to make it possible to use more than 1GB of space for a single app? Where is the memory quota for a single app established and how do I push the limits upward? There is also 2TB of storage on the platform and not much of it is in use.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Activity
Jan ’24
Reply to New AVPointCloudData assert in iPadOS 17.0 (21A5326a)
I am seeing it too. The system goes catatonic and does not respond at all to anything but pause requests. I am running a modified version of RoomPlan and This goes on for quite a while.. One anomalous message that I get is that there is this sequence after about 50 messages. "<<<< AVPointCloudData >>>> Fig assert: "_dataBuffer" at bail (AVPointCloudData.m:217) - (err=0) ARWorldTrackingTechnique <0x1186f4fb0>: World tracking performance is being affected by resource constraints [25] <<<< AVPointCloudData >>>> Fig assert: "_dataBuffer" at bail (AVPointCloudData.m:217) - (err=0) <<<< AVPointCloudData >>>> Fig assert: "_dataBuffer" at bail (AVPointCloudData.m:217) - (err=0)" And this happens periodically during the catatonia by the app. What was going on immediately prior to the error was that a call was made to a function called "Renderer" provided by one of the Metal processing demo kits that I merged into Room Plan. This seems to aggravate the error. I also get a weird projection of the walls of the room over the floor which are cattywhompus, i.e. the floor alignment Is. about 30 degrees of from where it should be with the 3 walls which seem to have a normal alignment with each other even though they are off center from the floor and the object in the room is also off center
Topic: Spatial Computing SubTopic: ARKit Tags:
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Jan ’24
Reply to New AVPointCloudData assert in iPadOS 17.0 (21A5326a)
I am seeing it also, and the message "<<<< AVPointCloudData >>>> Fig assert: "_dataBuffer" at bail (AVPointCloudData.m:217) - (err=0)" should be a concern because bailing out is not a normal thing that SHOULD be done in processing Point Cloud Data. Too bad the source code for this is not available so we could confirm for ourselves that this is not a harmful condition. The comment about this being debug spam is a bit unsettling and a bad programming practice if that is the only outfall of the message that it takes space in the debug logs. Given the other messages about Point Cloud data that is generated during our tests I think it is less than benign.
Topic: Spatial Computing SubTopic: ARKit Tags:
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Oct ’23
Reply to Dynamic Metal Library build from download fails
Yes, that is the sample I was running. Thank you for verifying the issue and the response. I had a similar problem with another sample that manifested itself in a different way. I was using the UI Coaching interface and it failed to build properly in an application I was using because the directory structure was not present in the search chain. In this case it was merging the room plan sample with the Metal Library sample from the Xcode template for ARKit
Topic: Graphics & Games SubTopic: General Tags:
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Sep ’23
Reply to Could not locate file 'default-binaryarchive.metallib' in bundle.
okay, I am still getting the error. Where do I find the prebuilt default metallic to put in the bundle where is it documented as being necessary? How does it get attached to the 'bundle" at build time?
Topic: Graphics & Games SubTopic: General Tags:
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Sep ’23
Reply to Could not locate file 'default-binaryarchive.metallib' in bundle.
I am still getting the error but on the latest Mac and IOS 17.0. I get a message. "Could not locate file '.' in bundle. Class for component already registered Registering library () that already exists in shader manager. Library will be overwritten."
Topic: Graphics & Games SubTopic: General Tags:
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Jul ’23
Reply to Great job on the IOS17/Xcode15 version of RoomPlan... except
If your products output USDZ and you want to support them properly, you should probably add that file type to the supported ones for your file transfers
Topic: Graphics & Games SubTopic: General Tags:
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Jun ’23
Reply to The definition for PolygonCorners leaves much to be desired in terms of complexity.
Please withdraw this comment. I missed some salient information in another area of documentation because of the linkages to the descriptions. It is covered in the ARGeometryElement document somewhat
Topic: Graphics & Games SubTopic: General Tags:
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Jun ’23
Reply to The definition for PolygonCorners leaves much to be desired in terms of complexity.
I suppose in a 3D environment, it would not be a Polygon but a Polyhedron. And Corners would really be "Vertices" in a 2D environment
Topic: Graphics & Games SubTopic: General Tags:
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Jun ’23
Reply to Floor in CapturedRoom (RoomPlan)
No Ceiling there, much more variation to ceilings on the interior of a building. We have implemented our own ceiling class that has numerous child and attributes associated.
Topic: App & System Services SubTopic: General Tags:
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Jun ’23