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Reply to SwiftUI, macOS, how to hook up to Edit menu's commands?
You can replace those (as you wish) as you mentioned in your question. CommandGroup(replacing: .newItem) { EmptyView() } or CommandGroup(replacing: .newItem) { } According to the document. You can’t modify or remove the Apple menu items as expected. Which is actually, perfectly reasonable. The Apple menu, which is always the first item on the leading side of the menu bar, includes system-defined menu items that are always available. You can’t modify or remove the Apple menu Best
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Sep ’22
Reply to xcframework does not contain internal frameworks
Alternatively If you're doing this operation often, or if you wanted to automate (CI/CD) this process you can also use the CLI tool Surmagic https://github.com/gurhub/surmagic.
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Mar ’22
Reply to Cannot build archive for XCFrameworks Xcode 12.2 (12B45b)
You can check the Demo project under this repository, it's working. You need to compare it with your project's build settings. https://github.com/gurhub/surmagic/tree/master/Demo Also, you can use the surmagic tool to create your XCFrameworks for ease.
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Mar ’22
Reply to SwiftUI, macOS, how to hook up to Edit menu's commands?
You can replace those (as you wish) as you mentioned in your question. CommandGroup(replacing: .newItem) { EmptyView() } or CommandGroup(replacing: .newItem) { } According to the document. You can’t modify or remove the Apple menu items as expected. Which is actually, perfectly reasonable. The Apple menu, which is always the first item on the leading side of the menu bar, includes system-defined menu items that are always available. You can’t modify or remove the Apple menu Best
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Sep ’22
Reply to Universal link and wildcard
Be sure non of those subdomains return 404.
Topic: App & System Services SubTopic: General Tags:
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Oct ’22