Hello sir, thank you for the detailed answer. I've applied your suggested changes here: https://github.com/michaello/BouncyBall-visionOS/commit/13dbf8ade99de3f93da6812eccc1f77db5f24221
However, I'm still experiencing two physics issues:
Ball isn't bouncy enough - Even with restitution = 1.0 and the scaled simulation, the ball loses energy quickly and doesn't maintain realistic bouncing behavior
Infinite bouncing with low damping - When linearDamping < 0.7, the ball bounces indefinitely without losing height, suggesting the scaling might be preventing the physics engine from properly detecting when motion should stop
Have you encountered similar issues with the scaled physics approach? Should I be adjusting other parameters like
mass or exploring different scale factors? The ball seems stuck between "not bouncy enough" and "too bouncy" depending on damping values.
Example: https://youtube.com/shorts/sLlqGcA3cKc
Topic:
Spatial Computing
SubTopic:
General
Tags: