Unfortunately it didn't help much. I've made sample project: https://github.com/michaello/BouncyBall-visionOS/
No matter what I do, i'll get 6 bounces at most. This is not how table tennis ball would behave, on 6th bounce it would keep to, let's say, 10 or 11 bounces. Here's yt video of me running it in simulator with different parameters.
https://www.youtube.com/watch?v=rqWXI8_qTME
I can add pulses artificially but it's getting unmaintainable when i introduce side walls for bouncing.
Topic:
Spatial Computing
SubTopic:
General
Tags: