When I set both project and target to arm64, the build options are for 'My Mac (unsupported architecture)' and 'Any Mac' (it doesn't say ‘Any Mac (Apple Silicon)’). And when I then try to build it, it says:
The run destination My Mac is not valid for Running the scheme 'FileRender'. My Mac doesn't support any of MAMFileRender.app's architectures. You can set MAMFileRender.app's Architectures build settings to Standard Architectures to support My Mac.
(BTW, thanks for your help, Graphics and Games Engineer)
Topic:
App & System Services
SubTopic:
Core OS
Tags: