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Reply to Metal recording - distortion/static effect in video
Had an epiphany that turned out correct. The problem is I was accessing the texture I was writing into from a separate thread. My guess is on certain frames it was accessing it in the middle of a render pass. Solved the issue by creating another texture, blitting the result of my command buffer upon completion and passing it back to the other thread.
Topic: Graphics & Games SubTopic: General Tags:
Sep ’20