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Reply to app not playing audio when not in focus
import SwiftUI import AVFoundation import UIKit @main struct RaceTimerAppApp: App { init() { configureAudioSession() } var body: some Scene { WindowGroup { ContentView() } } func configureAudioSession() { do { try AVAudioSession.sharedInstance().setCategory(.playback, mode: .default) try AVAudioSession.sharedInstance().setActive(true) DispatchQueue.main.async { UIApplication.shared.beginReceivingRemoteControlEvents() } print("✅ Audio session configured for background playback.") print("🎧 Audio category: \(AVAudioSession.sharedInstance().category.rawValue)") } catch { print("❌ Failed to set audio session: \(error)") } } }
May ’25
Reply to app not playing audio when not in focus
import SwiftUI import AVFoundation import UIKit @main struct RaceTimerAppApp: App { init() { configureAudioSession() } var body: some Scene { WindowGroup { ContentView() } } func configureAudioSession() { do { try AVAudioSession.sharedInstance().setCategory(.playback, mode: .default) try AVAudioSession.sharedInstance().setActive(true) DispatchQueue.main.async { UIApplication.shared.beginReceivingRemoteControlEvents() } print("✅ Audio session configured for background playback.") print("🎧 Audio category: \(AVAudioSession.sharedInstance().category.rawValue)") } catch { print("❌ Failed to set audio session: \(error)") } } }
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May ’25