I don't know if it will be included in SpriteKit, but you can make an extension that uses the SKSpriteNode(texture:) initializer.
extension SKSpriteNode {
convenience init(resource: ImageResource) {
self.init(texture: SKTexture(image: UIImage(resource: resource)))
}
}
and use it like SKSpriteNode(resource: .myImage)
Topic:
UI Frameworks
SubTopic:
UIKit
Tags: