Dear all,
I´m using Unity 6.2 beta and Xcode 16.2. I´m creating a simple framework to use the text to speech functionality in VisionOS from unity. The framework is created in Swift. I create an objective-c wrapper with the following declarations:
...
void _initTTS(int);
...
I create the framework, import it in Unity and call the functions in a c# wrapper class. The code is as follows:
public static class TTSPluginManager
{
[DllImport("TTS_Vision"]
private static extern void _initTTS(int val);
...
public static void Initialize()
{
#if UNITY_VISIONOS
_initTTS(0);
#else
Debug.LogWarning("NativeTTS.Initialize called on a non-iOS platform. Ignoring.");
#endif
}
}
I have managed to compile and run the program in the Apple Vision Pro, but I keep on getting the following error:
DllNotFoundException: TTS_Vision assembly: type: member:(null)
TTSPluginManager.Initialize () (at Assets/Plugins/TTSPluginManager.cs:33)
LecturePortalManager.OnCreateStory (Ink.Runtime.Story story) (at Assets/AVRLecture/LecturePortalManager.cs:17)
InkLoader.StartStory () (at Assets/AVRLecture/InkLoader.cs:24)
InkLoader.Start () (at Assets/AVRLecture/InkLoader.cs:18)
If I run the generated code from Xcode, I can see the app in the AVP, but I keep getting a loading error:
DllNotFoundException: Unable to load DLL 'TTS_Vision'. Tried the load the following dynamic libraries: Unable to load dynamic library '/TTS_Vision' because of 'Failed to open the requested dynamic library (0x06000000) dlerror() = dlopen(/TTS_Vision, 0x0005): tried: '/TTS_Vision' (no such file)
at TTSPluginManager.Initialize () [0x00000] in <00000000000000000000000000000000>:0
at LecturePortalManager.OnCreateStory (Ink.Runtime.Story story) [0x00000] in <00000000000000000000000000000000>:0
I can see in the generated code that the framework (TTS_Vision) is there, but the path seems wrong. I've tried to add more options to the searched paths, with no success...
Any hints or suggestions are much more appreciated.
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
(Related to Feedback FB20304546)
I´m having problems trying to use the C++ integration to Swift. I´m tring to create a C++ wrapper for a Swift class. I followed the instructions in the "Mix Swift and C++" video and other resources, but I can´t see the Swift class in my C++ code.
I´ve had many problems finding where the generated header is, and how to check the right way to call the symbols in a library. The code is in the Feedback assistant, but if somebody knows more references such as the previous one that I can read, I´ll check...
Any help will be much appreciated.
Topic:
Developer Tools & Services
SubTopic:
Xcode